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Wiki · Discordant Stars

Mirveda Protectorate

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Faction sheet

Mirveda Protectorate

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Faction symbol

Expansion
Discordant Stars
Starting units
2 Carriers 1 Cruiser 5 Fighters 2 Infantry 1 Space Dock 1 PDS
Starting technologies
AI Development Algorithm (red)
Starting planets
Aldra: 2/3 Beata: 2/1
Commodities
3
Complexity
Moderate
Faction colors
Pink, Blue
TILeague Rank
—
Mirveda Protectorate faction sheet
Mirveda Protectorate faction sheet back

Overview

Edit introduction

Mirveda Protectorate is a Discordant Stars faction. Signature abilities: PRIVILEGED CITIZENRY, COMBAT DRONES.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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PRIVILEGED CITIZENRY: Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.

COMBAT DRONES: Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships’ capacity.

Faction Promissory Note

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Rapid Assembly

At the start of your turn: You may move up to 2 PDS units you control to a planet you control. Then, return this card to the Mirveda player.

Faction Technologies

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Red technology Orbital Defense Grid

At the start of invasion, choose up to 1 unit you control in the active system; that unit gains PLANETARY SHIELD.

When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.

Prerequisites: Red technology Red technology

Faction Specific Units

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NameCostCombatMoveCapacityAbilitiesPrerequisites

Gauss Cannon I

(PDS)

--1-

Space Cannon 6

Bombardment 6

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.

None

Gauss Cannon II

(PDS)

--21

Space Cannon 4

Bombardment 4

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.

Red technologyYellow technology

Breakthrough

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Stabilization Arrays

Synergy: Blue technology Yellow technology

If you have the Fighter II unit upgrade technology, flip this card and place it on top of Fighter II.

Name

Eye of the Curator

(Figther)

1 (x2)

8

3

-

This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool. Your fighters count as 1/2 a ship for purposes of capacity and transportation.

Flagship

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NameCostCombatMoveCapacityAbilities
Nexus89 (x2)13

Sustain Damage

After each round of space combat in this system, place 1 fighter from your reinforcements in this system.

Mech

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NameCostCombatAbilities
Javelin26

For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.

Sustain Damage

Leaders

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NameUnlockAbility
Agent

Logic Machina - Weapons Development

At Game Start

After a player gains a unit upgrade technology:

You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.

CommanderAssault Machina - Delta ShieldOwn 2 unit upgrade technologies

During Movement, for each infantry you transport, you may replace that unit with 1 fighter.

You may use the SPACE CANNON of 1 of your units against units that are adjacent to that unit’s system.

HeroWrath Machina - AI MainframeHave 3 Scored Objectives

DHOR’S HAMMER - PEACE AT LAST

ACTION: Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system; your PDS units may use their SPACE CANNON on ships in that system, and BOMBARDMENT against units on 1 planet in that system.

Then, purge this card.

Gallery

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FAQ

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Q: Does the Mirveda commander, Assault Machina - Delta Shield, only allow the use of SPACE CANNON during the Mirveda player's movement?

Does Orbital Defence Grid grant PLANETARY SHIELD forever? There's no duration listed.

It lasts for that invasion step.

Guides

Thunder's Edge · 0 published

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