CAPITAL FLEET: Destroyers count as 1/2 of a ship against your fleet pool.
MIGRANT EXPLORERS: After you explore a frontier token in a system, you may explore a planet you control that is adjacent to that system.
FLOTILLA: You cannot have more infantry than non-fighter ships in the space area of a system.
Combat Drills
When 1 of your ships would be destroyed: Instead of destroying that ship, place this card face up in your play area. Return this card to the Dih-Mohn player at the start of the status phase.
Impressment Programs
When you explore a planet, you may produce 1 ship in that planet’s system.
ACTION: Exhaust this card and 1 planet you control to explore that planet.
Prerequisites: 

| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Aegis I (Dreadnought) | 4 | 5 | 1 | 1 | Sustain Damage Bombardment 5 When another ship in this system would be destroyed during combat, you may have this ship become damaged instead. | None |
Aegis II (Dreadnought) | 4 | 4 | 2 | 1 | Sustain Damage Bombardment 5 When another ship in this system would be destroyed by a game effect, you may have this ship become damaged instead. | ![]() ![]() ![]() |
Exodus Engineering
Synergy:

Once per space combat, after 1 of your opponent's non-fighter ships is destroyed, you may either exhaust this card to place 1 frontier token in the active system, or produce 1 or 2 non-fighter ships in that system to ready this card.
You can produce ships in systems that contain both your ships and another player's ships.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Maximus | 8 | 5 (x2) | 1 | 3 | Sustain Damage After this unit moves into the active system, you may produce up to 2 units that have a combined cost of 4 or less in that system. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Repairitor | 2 | 6 | At the start of a combat in this system you may repair 1 unit you control that is participating in that combat. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Jgin Faru - Chancellor of Immigration | At Game Start | When a player commits 1 or more units to a planet during invasion: You may exhaust this card to allow that player to place 1 infantry from their reinforcements on that planet. |
| Commander | Clona Bathru - Founder of Bathru Robotics | Research a ship unit upgrade technology | This card satisfies a red technology prerequisite. At the start of a space combat in a system that contains 3 or more different types of your non-fighter ships, produce 1 hit against your opponent’s ships.
|
| Hero | Verrisus Ypru - Former Admiral of the Unrelenting Battlegroup | Have 3 Scored Objectives | DEFENSE MATRIX OVERLOAD - VOLATILE EMP BURST After the "Roll Dice" step of space combat: You may purge this card. If you do, all ships in the active system become damaged; during this round of space combat your ships cannot be destroyed. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: Can the Dih-Mohn Flagship produce ships before space combat if you move into a tile that contains another players' ships?
Q: If a game effect destroys multiple ships including a Dih-Mohn Dreadnought at the same time, can Dih-Mohn Aegis II save any of the targeted ships? I.e. Yin Flagship Van Hauge, Sardakk N'orr Exotrireme II.
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