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Wiki · Discordant Stars

Edyn Mandate

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Faction sheet

Edyn Mandate

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Faction symbol

Expansion
Discordant Stars
Starting units
1 Carrier 2 Destroyers 4 Fighters 3 Infantry 1 Space Dock 1 PDS
Starting technologies
Choose any 3 technologies that have different colors and no prerequisites.
Starting planets
Edyn: 3/3 Ekko: 0/1 Okke: 0/1
Commodities
3
Complexity
Moderate
Faction colors
Black, Yellow
TILeague Rank
—
Edyn Mandate faction sheet
Edyn Mandate faction sheet back

Overview

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Edyn Mandate is a Discordant Stars faction. Signature abilities: GRACE, DECREE, RADIANCE.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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GRACE: Once per action phase, after you resolve the primary ability of a strategy card, you may resolve the secondary ability of 1 readied or unchosen strategy card with a lower printed initiative number than that strategy card.

DECREE: You may prevent ships from moving through anomalies that contain your ground forces.

RADIANCE: After an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, place 1 command token from another player's reinforcements in a Sigil.

Components

NameCountCard Text
Edyn Sigil Token4

Reminder token for Sigil Anomalies. Systems with a Sigil Anomaly token are considered an anomaly for all game purposes. These Sigils are relevant to the Decree faction ability, the Edyn Mech, and the Edyn hero.

Faction Promissory Note

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Edyn Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 command token from another player’s reinforcements in a system that contains your units. Then, return this card to the Edyn player.

Faction Technologies

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Green technology Unity Algorithm

Once per agenda phase, after an agenda is revealed, you may predict aloud an outcome of that agenda. If your prediction is correct, you may score 1 public objective if you fulfill its requirements; each other player who voted for that outcome draws 1 secret objective.

Prerequisites: Green technologyGreen technologyGreen technology

Yellow technology Encrypted Trade Hub

You may exhaust this card to allow a player to exchange 1 of their relics or agendas as part of a transaction. You always vote last during the agenda phase. When an outcome you voted for or predicted is resolved, each player who voted for that outcome gains 1 commodity.

Prerequisites: Yellow technologyYellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Celestial Ambassadors

Synergy: Green technology Blue technology

ACTION: Exhaust this card and show another player 1 of your unscored secret objectives; that player must show you 1 of their unscored secret objectives, at random, or allow you to place 1 ground force from your reinforcements into coexistence on a planet they control.

Flagship

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NameCostCombatMoveCapacityAbilities
Kaliburn87 (x2)13

Sustain Damage

Apply +1 to the results of this unit's combat rolls for each law in play.

Mech

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NameCostCombatAbilities
Rune Bearer26

This system is a "Sigil" anomaly. Place a Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.

Sustain Damage

Leaders

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NameUnlockAbility
AgentAllant - Elder VoiceAt Game Start

After a player passes:

You may exhaust this card to choose 1 player; that player may perform up to 1 action.

Then, look at the top card of the agenda deck; you may discard that agenda card.

CommanderKadryn - Highest GraceHave 1 or more laws in play

When any game effect would allow you to score a public objective, you may instead draw 1 secret objective.

HeroMidir - Living WillHave 3 Scored Objectives

GOLDEN ORDER - PEACE ETERNAL

ACTION: For each Sigil on the game board, draw 1 agenda. Reveal and resolve each agenda in any order as if you had cast 1 vote for an outcome of your choice. Other players cannot resolve abilities during this action.

Then, purge this card.

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Q: Does the GRACE faction ability require you to spend a command token to use the secondary ability of strategy cards that would typically require such an expenditure?

Q: Can Nav Suite be used to ignore the effects of Sigil anomalies?

Edyn commander, do you have to forego scoring an objective or do you get the ability to always draw when you could score?

It checks whether the game would allow you to score, not whether you actually could. Q: Who votes last if Nekro Virus copies Encrypted Trade Hub and has Xxcha's alliance? Whoever would normally come later in speaker order. Q: Rune Bearer mechs make their system a Sigil anomaly - does this Sigil anomaly effect stack within the same system? No, having multiple Rune Bearer mechs in a system confers no additional Sigil effects beyond those conferred by the first mech.

Guides

Discordant Stars · 0 published

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