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Wiki · Discordant Stars

Shipwrights of Axis

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Faction sheet

Shipwrights of Axis

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Faction symbol

Expansion
Discordant Stars
Starting units
1 Dreadnought 1 Carrier 1 Destroyer 2 Fighters 3 Infantry 1 Space Dock
Starting technologies
Sarween Tools (yellow) AI Development Algorithm (red)
Starting planets
Axis: 5/0
Commodities
5
Complexity
Moderate
Faction colors
Black, Red, Yellow
TILeague Rank
—
Shipwrights of Axis faction sheet
Shipwrights of Axis faction sheet back

Overview

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Shipwrights of Axis is a Discordant Stars faction. Signature abilities: MILITARY INDUSTRIAL COMPLEX, ARMS DEALERS.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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MILITARY INDUSTRIAL COMPLEX: After you gain or replenish commodities, you may spend a number of commodities equal to the combined cost listed on any number of "Axis Order" cards in your reinforcements to place those cards in your play area. You cannot give your commodities to other players as part of a transaction.

ARMS DEALERS: When a player negotiates a transaction, they may exchange Axis Order cards in their play area as part of that transaction. You cannot resolve the effects of Axis Order cards.

Components

NameCostUnits ProducedOrders AvailableCard Text
Axis Order [Dreadnought]312

At the end of your turn: Exhaust this card to place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player’s reinforcements.

Axis Order [Carrier]212

At the end of your turn: Exhaust this card to place 1 carrier from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player’s reinforcements.

Axis Order [Cruiser]112

At the end of your turn: Exhaust this card to place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player’s reinforcements.

Axis Order [Destroyer]122

At the end of your turn: Exhaust this card to place 2 destroyers from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player’s reinforcements.

Faction Promissory Note

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Industry Secrets

When 1 or more of your units use PRODUCTION: Place this card face up in your play area to apply +4 to the PRODUCTION value of those units and reduce the combined cost of the produced units by 1 for this use of PRODUCTION. At the start of the status phase, return this card to the Axis player.

Faction Technologies

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Blue technology Rift Engines

After you activate a system, you may exhaust this card to choose 1 ship you control and roll a die. On a result of 1-3, remove that ship from the game board; on a result of 4-10, apply +2 to that ship’s move value during this tactical action.

Prerequisites: Blue technology

Yellow technology Emergency Deployment

ACTION: Exhaust this card to place or move 1 of your space docks onto a planet you control that does not contain a space dock.

Prerequisites: Yellow technologyYellow technologyYellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Arms Brokerage

Synergy: Blue technology Red technology

At the start of a player's turn, you may exhaust this card to allow that player to treat 1 of your unit upgrade technologies as their own until the end of that turn.

After you replenish commodities, gain a number of trade goods equal to the number of unit upgrade technologies you own.

Flagship

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NameCostCombatMoveCapacityAbilities
Bearer of Heavens87 (x2)13

Sustain Damage

After this ship produces 1 or more hits during a round of space combat, you may repair 1 ship you control in this system.

Mech

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NameCostCombatAbilities
Forgetender26

You may treat a spacedock on this planet as if it has PRODUCTION 5.

Sustain Damage

Leaders

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NameUnlockAbility
Agent

Shipmonger Zsknck - Forgeworld Merchant

At Game Start

ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships.

Then, if you chose another player, gain 2 commodities.

Commander

Designer TckVsk - Diligent Retro-Engineer

Have 4 Axis Order cards of different unit types in 1 or more players’ play areas.

After a player resolves an Axis Order card:

You may spend 6 resources to gain the corresponding unit’s unit upgrade technology.

Hero

Demi-Queen Mdcksssk - Commissioner of Profits

Have 3 Scored Objectives

GALACTIC FIELD TEST - AGGRESSIVE MARKETING

ACTION: Purge this card and give 1 or more Axis Order cards in your play area to 1 or more other players; for each Axis Order card you give to another player, you may force that player to give you 1 promissory note from their hand.

Gallery

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FAQ

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Q: The Industry Secrets promissory note remains in play after use. Does this mean these units have additional PRODUCTION value while Industry Secrets is in play?

Does the Galactic Field Test - Aggressive Marketing Hero ability allow you to force a player to give you a promissory note from their hand of your choice?

No, that player must give a promissory note of their choice for each Axis Order card received. The only way to ensure receiving a specific promissory note is to negotiate for it or ensure the player gives you all of their promissory notes.

Guides

Discordant Stars · 0 published

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