AMBUSH: At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.
PILLAGE: After 1 of your neighbors gains trade goods or resolves a transaction, if they have 3 or more trade goods, you may take 1 of their trade goods or commodities.
Promise of Protection
ACTION: Place this card face-up in your play area.
While this card is in your play area, the Mentak player cannot use their Pillage faction ability against you.
If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.
Salvage Operations
After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat
Prerequisites:

Mirror Computing
When you spend trade goods, each trade good is worth 2 resources or influence instead of 1
Prerequisites:

This section has not been written yet.
The Table's Grace
Synergy:

If you have the Cruiser II unit upgrade technology, flip this card and place it on top of Cruiser II.
Corsair (Flipped Card)
Synergy:

If the active system contains another player's non-fighter ships, this unit can move through systems that contain other players' ships.
Cost | Combat | Move | Capacity |
|---|---|---|---|
2 | 6 | 3 | 2 |
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Fourth Moon | 8 | 7 (x2) | 1 | 3 | Sustain Damage Other players' ships in this system cannot use Sustain Damage. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Moll Terminus | 2 | 6 | Other players' ground forces on this planet cannot use SUSTAIN DAMAGE. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Suffi An | At Game Start | After the PILLAGE faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card. "So to deliver these guns you're saying I need to get my ship around the Isofal Nebula and through the Charon Reefs, chart a new course through the Wraith Stars, then fight a couple Winnu battlewagons? And here I thought you were giving me a challenge!" |
| Commander | S'Ula Mentarion | Have 4 cruisers on the game board | After you win a space combat: You may force your opponent to give you 1 promissory note from their hand. The Table of Captains appreciates self-reliant military expeditions, but the ships under Captain Mentarion's command make being "self-funded" into an art form. |
| Hero | Ipswitch, Loose Cannon | Have 3 Scored Objectives | SLEEPER CELL At the start of space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system. The blast doors exploded inwards and the mutineers surged onto the bridge, cutting down the loyal crew. "Come on, mates!" Ipswitch bellowed. "The ship is ours!" |
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Can the Mentak Coalition use the “Salvage Operations” faction-specific technology to produce infantry after a combat against the Nekro Virus flagship “The Alastor” in which Nekro Virus infantry were treated like ships and were subsequently destroyed?
No, the infantry do not count as ships once the combat is over.
Can the Mentak Coalition use the “Pillage” faction ability to steal trade goods when they are neighbors with another faction as a result of the “Lazax Gate Folding” faction technology or “Quantum Entanglement” faction ability?
A: Yes, even in the case of “Quantum Entanglement” only being active from the Creuss’ point of view, because the ‘neighbor’ status is active as a result of the ability, the Mentak may use their “Pillage” in these situations. Q: Can the Mentak Coalition use the “Pillage” faction ability for each time the Saar gain a trade good from the “Scavenge” faction ability in a single turn, provided that the other requirements are met? A: Yes. The Mentak can trigger “Pillage” each time the Saar gain control of a planet, if all the conditions of “Pillage” are met. Q: If Ipswitch, Loose Cannon is used in a space combat where both the Fourth Moon and the Van Hauge is present and the latter is destroyed, leading to the destruction of all other ships in the system, does the Mentak player regain their flagship as well as any other ships of the same (legal) sort that the Yin player lost, or just the ships that were available from the reinforcements before the combat? A: Yes Q: Can the Mentak Coalition use the “Salvage Operations” faction-specific technology to produce a war sun that was destroyed if they do not personally have war sun technology? A: No. Without war sun technology, they cannot produce a war sun, even using “Salvage Operations.” Q: Can the Mentak Coalition’s hero, Sleeper Cell, be used to place a warsun if you do not own the warsun technology? A: No Q: If Mentak's Hero, Sleeper Cell, is used and their last ship is destroyed during a round of combat in which they also destroy an opponent's ship, does combat continue? A: Yes, after both players assign hits the Mentak player then places a ship from their reinforcements in the active system and combat continues Q: If you use the Mentak Coalition’s Hero, Ipswitch, Loose Cannon, and lose your flagship in a combat, but destroy the other player’s flagship and rebuild your own, can you score Unveil Flagship? A: No, the wording on Unveil Flagship would prevent you from scoring it since your flagship was destroyed in the combat, regardless of the fact that it returned ru:Коалиция Ментака
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