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Wiki · Discordant Stars

Celdauri Trade Confederation

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Faction sheet

Celdauri Trade Confederation

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Faction symbol

Expansion
Discordant Stars
Starting units
2 Carriers 1 Destroyer 4 Fighters 3 Infantry 1 Space Dock 1 PDS
Starting technologies
Choose two of the following: Antimass Deflectors (blue) Sarween Tools (yellow) Plasma Scoring (red)
Starting planets
Louk: 2/1 Auldane: 1/3
Commodities
4
Complexity
Moderate
Faction colors
Yellow, Blue
TILeague Rank
—
Celdauri Trade Confederation faction sheet
Celdauri Trade Confederation faction sheet back

Overview

Edit introduction

Celdauri Trade Confederation is a Discordant Stars faction. Signature abilities: PROJECTION OF POWER, INDUSTRIALISTS.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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PROJECTION OF POWER: At the start of any space combat in a system that is adjacent to or contains 1 or more of your space docks, choose up to 1 ship in that system to gain ANTI-FIGHTER BARRAGE 6 during that combat.

INDUSTRIALISTS: During setup, place 1 additional space dock in your reinforcements.

Faction Promissory Note

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Trade Alliance

When you receive this card, if you are not the Celdauri player, you must place it face up in your play area. While this card is in your play area, you can use the Celdauri player’s commander ability, if it is unlocked. If you activate a system that contains 1 or more of the Celdauri player’s units, return this card to the Celdauri player.

Faction Technologies

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Red technology Emergency Mobilization Protocols

At the end of your turn, you may exhaust this card and spend 1 token from your strategy pool to remove a command token from a system that contains 1 or more of your space docks.

Prerequisites: Red technology Red technology

Faction Specific Units

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NameAbilitiesPrerequisites

Trade Port I

(Space Dock)

Anti-Fighter Barrage 6 (x2)

Production X+2 (X is the resource or influence value of the planet)

This unit's PRODUCTION value is equal to 2 more than the resource or influence value of this planet.

Up to 3 fighters in this system do not count against your ships' capacity.

None

Trade Port II

(Space Dock)

Anti-Fighter Barrage 6 (x2)

Production X+4 (X is the resource or influence value of the planet)

This unit's PRODUCTION value is equal to 4 more than the resource or influence value of this planet.

Up to 3 fighters in this system do not count against your ships' capacity.

This unit may use its ANTI-FIGHTER BARRAGE during each round of space combat.

Yellow technologyYellow technology

Breakthrough

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Trade Protectorate

Synergy: Red technology Yellow technology

When you gain this card, flip this card and place it on your faction sheet. Then, place the Celagrom token in a system that contains your ships, if able.

The Celagrom token is a second flagship with the attributes, abilities, and ability text on the Celagrom flagship card.

Name

Celagrom

(Flagship)

5

1

2

Bombardment 5

Sustain Damage

At the start of space combat, you may produce 1 hit and assign it to 1 of your opponent’s ships.

While you control another flagship, this unit rolls 1 additional combat die.

Flagship

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NameCostCombatMoveCapacityAbilities
Supremacy87 (x2)16

Sustain Damage

Anti-Fighter Barrage 6 (x2)

You may use the PRODUCTION ability of other player’s space docks in this system to produce ships.

Mech

Edit
NameCostCombatAbilities
Minuteman26

DEPLOY: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.

Sustain Damage

Leaders

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NameUnlockAbility
Agent

George Nobin - Esteemed Merchantman

At Game Start

At the end of a player's tactical action:

You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 spacedock from their reinforcements on a planet they control in the active system.

Commander

Henry Storcher - Starbase Commander

Have 1 space dock on the game board that is not adjacent to your home system

After you activate a system that contains 1 or more of your space docks, gain 1 commodity.

Your ships may treat systems that contain 1 or more of your space docks as adjacent to each other.

HeroTitus Flavius - CouncilmanHave 3 Scored Objectives

TRADER MOBILIZATION ACT - MERCHANT REARMAMENT

After a player activates a system other than Mecatol Rex:

You may place 1 space dock on a planet you control in that system, convert each of your commodities to a trade good, and use the PRODUCTION ability of each of your units in the active system.

Then, purge this card.

Gallery

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FAQ

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Q: In the DS Group buy there is an additional token with a Celdauri faction icon and a flagship on the other side, but I have no idea what it is for?

A: At the time this was a placeholder, but since Tactic Blue is a time traveler, now that token is known to be for the Celdauri Breakthrough.

Guides

Discordant Stars · 0 published

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