Faction Abilities Discordant Stars |
|---|
PLAUSIBLE DENIABILITY : When you draw 1 or more secret objective cards, draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck. STEALTH INSERTION: If you place units onto the same planet as another player's units, your units must participate in combat during the "Ground Combat" step. INFORMATION BROKERS: You may have 1 additional unscored secret objective. |
| Faction Abilities Blue Reverie |
PLAUSIBLE DENIABILITY: At any time, if another player satisfies the requirements of one of your secret objectives, you may ignore its requirements; if you score that objective, draw 1 secret objective. STEALTH CORPS: After 1 or more of your units enter coexistence on a planet, destroy up to 1 ground force on that planet. INFORMATION BROKERS: You may have 1 additional unscored secret objective. |
This faction has changes to its faction abilites in the Blue Reverie Rework.
STEALTH INSERTION is replaced by STEALTH CORPS.
Plots Within Plots
When you draw 1 or more secret objective cards: Draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck. Then, return this card to the Tnelis player.
Daedalon Flight System
After a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system.
Prerequisites: 
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Blockade Runner I (Destroyer) | 1 | 9 | 2 | - | Anti-Fighter Barrage 9 (x3) | None |
Blockade Runner II (Destroyer) | 1 | 8 | 2 | - | Anti-Fighter Barrage 6 (x4) This ship can move through systems that contain other players' ships. | ![]() ![]() |
Hidden Hardpoints
Synergy:

At the end of a round of ground combat, you may discard 1 secret objective to have all your participating units enter coexistence; that combat ends in a draw.
When another player ends your units' coexistence on a planet, you may draw 1 secret objective.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Principia Aneris | 8 | 9 (x4) | 2 | 3 | Sustain Damage At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Daedalon | 2 | 6 | DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Davish S’Norri - Labor Relations Specialist | At Game Start | At the start of invasion: You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT. |
| Commander | Fillipo Rois - Logistical Expeditor | Have 6 of your destroyers on the game board | After you activate a system, you may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action. |
| Hero | Turra Sveyar - Shadow Councilor | Have 3 Scored Objectives | CONTRACT NETWORK - FRIENDS IN LOW PLACES After another player scores a secret objective: You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
In what way does the STEALTH INSERTION ability cause combat to be performed differently than normal?
This does not change how ground combat functions, it's just there as a reminder that combat must still be performed if you place a mech on a planet with another players' units, and that this mech deploy placement can be performed even if another player's units are already on the planet.
Does Information Brokers change how many scorable secret objectives you may have?
No, your number of scorable secret objectives is NOT changed.
The Tnelis mech trigger says 'after a destroyer'. Does this mean 'after 1 or more destroyers'?
No, the DEPLOY ability triggers for every destroyer that moved.
Does the Daedalon deploy happen before or after PDS fire?
Before. The mech deploys at the end of Step 1 of the movement phase "Move Ships" and therefore before Step 2 "Space Cannon Offense" when PDS fire.
Discordant Stars · 0 published
…
No Discordant Stars guides yet
Be the first to publish a strategy guide for this expansion.
…