TEEMING: During setup, place 2 additional dreadnoughts and 1 additional mech in your reinforcements.
MOULT: After you win a space combat as the defender, you may produce 1 ship in the active system, reducing the cost by 1 for each of your non-fighter ships destroyed during that combat.
BYSSUS: You may treat your mechs on planets you control as structures for any purpose other than scoring objectives.
Carcinisation
When 1 of your non-fighter ships is destroyed during combat in a system: You may place 2 fighters from your reinforcements in the space area of that system. At the end of that combat, return this card to the Cheiran Hordes player.
Brood Pod
After another player activates a system that contains 1 of your structures, you may exhaust this card to produce 1 ship in the active system. For each of your structures in the active system, you may remove that unit from the game board to reduce the cost of the produced ship by 3.
Prerequisites: 

| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
| Chitin Hulk I (Dreadnought) | 4 | 5 | 1 | 1 | Sustain Damage Bombardment 5 When this unit is destroyed, you may place 1 fighter from your reinforcements in this system’s space area. | None |
| Chitin Hulk II (Dreadnought) | 4 | 5 | 2 | 1 | Sustain Damage Bombardment 5 This unit cannot be destroyed by "Direct Hit" action cards. When this unit is destroyed, you may place 1 fighter or 1 destroyer from your reinforcements in this system’s space area. | ![]() ![]() ![]() |
Matriphagy
Synergy:

At the end of your turn, you may exhaust this card to choose 1 of your non-fighter ships on the game board; replace that ship with 1 or more units from your reinforcements that have a total combined cost less than that ship's cost value.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Lithodax | 8 | 7 (x2) | 1 | 3 | Sustain Damage Anti-Fighter Barrage 7 (x2) When this unit makes a combat or ability roll, it rolls 1 additional die if this system is adjacent to or contains 1 of your structures. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Nauplius | 2 | 6 | When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Operator Kkavras - Subspace Grapple | At Game Start | At the end of a player’s turn: Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens. |
| Commander | Spc. Phquaiset - Alloyed Carapace | Have 4 structures on non-home planets | While you are the defender during ground combat: After your opponent produces 1 or more hits against your units, you may spend 1 commodity or 1 trade good to cancel 1 of those hits. |
| Hero | Thakt Clqua - Polemarch | Have 3 Scored Objectives | CONTINGENCY PLAN - BIOMASS EVENT ACTION: Gather units from your reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players’ ships, or on planets you control. Then, purge this card. |
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