ASSIMILATE: When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.
HARROW: At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
Cybernetic Enhancements
At the start of your turn:
Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.
Then, return this card to the L1Z1X player.
Cybernetic Enhancements Ω Codex I
When you gain command tokens during the status phase:
Gain 1 additional command token.
Then, return this card to the L1Z1X player.
(Ω) refers to an updated version of the promissory note, released with the Codex, found here
Inheritance Systems
You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
Prerequisites:

L1Z1X Dreadnoughts have a greater capacity than regular Dreadnoughts, and once upgraded have more effective bombardment.
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
| Super-Dreadnought I | 4 | 5 | 1 | 2 | Sustain Damage Bombardment 5 | None |
| Super-Dreadnought II | 4 | 4 | 2 | 2 | Sustain Damage Bombardment 4 This unit cannot be destroyed by "Direct Hit" action cards. |
|
Fealty Uplink
Synergy:

When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.
| Name | <sup>Cost</sup> | <sup>Combat</sup> | <sup>Move</sup> | <sup>Capacity</sup> | Abilities |
|---|---|---|---|---|---|
| [0.0.1] | 8 | 5 (x2) | 1 | 5 | Sustain Damage During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Annihilator | 2 | 6 | While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship. Sustain Damage Bombardment 8 |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | I48S | At Game Start | After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements. "For the other races, every soldier killed on the battlefield is a loss. Their experience, their training, and their warrior prowess are all spent. For we L1Z1X, every soldier killed is a chance to resurrect them into a form even more powerful than before." |
| Commander | 2RAM | Have 4 dreadnoughts on the Board | Units that have PLANETARY SHIELD do not prevent you from using Bombardment. The newly integrated network flared to life, and the warships' guns spoke with one voice. The planetary shield flared and died under the concentrated barrage. |
| Hero | The Helmsman | Have 3 Scored Objectives | DARK SPACE NAVIGATION ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card. Information flooded the captain's mind from the cable plugged into his cyber-cortex. "The records of the lost Hall of Cartography," Vel Syd hissed. "Use them well." |
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Can the L1Z1X use Harrow when they're defending during ground combat?
No, only the active player can use BOMBARDMENT.
When using the hero ability, can fighters and infantry be transported?
Yes. During movement abilities (L1Z1X Hero, Argent Hero, Mahact Hero), you may transport units out of systems that contain your tokens. ru:Психосеть Л1З1КС
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