TI LeagueTI HubWikiForum
…
Loading factions…
Support on PatreonJoin on Discord
Privacy Policy·Forum

This is a fan-made tool. Twilight Imperium and all related trademarks, logos, images, and characters are property of Fantasy Flight Games.

Wiki

Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Discordant Stars

Ghemina Raiders

Starter article. The first save publishes a revision anyone can improve.

EditHistory

Faction sheet

Ghemina Raiders

Edit

Faction symbol

Expansion
Discordant Stars
Starting units
2 Carriers 1 Destroyer 3 Fighters 3 Infantry 2 Space Docks
Starting technologies
Dark Energy Tap (blue) Psychoarchaeology (green)
Starting planets
Drah: 1/2 Trykk: 2/1
Commodities
2
Complexity
Low
Faction colors
Blue, Black
TILeague Rank
—
Ghemina Raiders faction sheet
Ghemina Raiders faction sheet back

Overview

Edit introduction

Ghemina Raiders is a Discordant Stars faction. Signature abilities: THE LADY & THE LORD, RULE OF TWO.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

Edit

THE LADY & THE LORD: During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet. This additional flagship has the abilities and attributes listed on the Lord flagship card. You have 2 Heroes.

RULE OF TWO: During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit’s combat rolls.

Faction Promissory Note

Edit

Raid Leaders

After you activate a system: Choose 1 non-fighter ship you control; during this action, that unit gains BOMBARDMENT 5(x2) and a capacity value of 2. Return this card to the Ghemina player at the end of this action.

Faction Technologies

Edit

Green technology War Song Implants

After you win a space combat, you may ready 1 planet you control.

Prerequisites: Green technologyGreen technologyGreen technology

Faction Specific Units

Edit
NameCostCombatMoveCapacityAbilitiesPrerequisites

Combat Transport I

(Carrier)

3924NoneNone

Combat Transport II

(Carrier)

3926

You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.

Blue technologyBlue technology

Breakthrough

Edit

Raiding Parties

Synergy: Green technology Red technology

During each round of combat, you may choose 1 of your participating units; roll that unit’s combat roll twice and resolve the result of your choice.

When you announce a retreat, you may exhaust this card to immediately resolve that retreat.

Flagship

Edit
NameCostCombatMoveCapacityAbilities
The Lady67 (x2)23

Sustain Damage

Bombardment 5 (x4)

When a structure you do not control in this system is destroyed, gain 1 trade good.

The Lord67 (x2)27

Sustain Damage

After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.

Mech

Edit
NameCostCombatAbilities
Jotun26

After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.

Sustain Damage

Leaders

Edit
NameUnlockAbility
AgentSkarvald & Torvar - Raid HeraldsAt Game Start

When the active player produces 1 or more hits during a round of combat:

You may exhaust this card to allow that player to produce 1 additional hit.

CommanderJarl Vel & Jarl Jotrun

Have 2 flagships on the game board

RAID LEADERS

After you win a combat in a system that contains no planets or on a planet that contains a structure, you may gain 1 trade good.

RAID LEADERS Blue Reverie

While you are the active player, players that have two or fewer command tokens on the game board cannot cancel hits your units or abilities produce.

Hero (1)Korela - The LadyHave 3 Scored Objectives

RAZE ORDER - FEAR AND ASH

ACTION: Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.

Hero (2)Kantrus - The LordHave 3 Scored Objectives

DESTINY DRIVE - ALLEGED BIRTHRIGHT

ACTION: Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player’s units and is adjacent to a system that contains 1 of your flagships; gain control of that planet. Then, ready that planet.

Gallery

Edit

Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

Edit

Q: How does the presence of Infantry or Fighters affect the Jotun Mech ability or the RULE OF TWO faction ability?

Q: Do two Jotun Mech<nowiki/>s trigger separately after winning a combat, resulting in two exploration<nowiki/>s of the planet?

A: Yes, if exactly two Jotun Mech<nowiki/>s are left after after winning the combat, both trigger their own exploration. Resulting in two explores of that planet.

How does the breaktrough Raiding Parties interact with a unit having two or more burst icons?

Since these are part of the combat roll, all rolls of a single a combat roll are made twice. Meaning you get to choose the better set of rolls .

Guides

Discordant Stars · 0 published

…

Base GameProphecy of KingsThunder's EdgeDiscordant Stars

No Discordant Stars guides yet

Be the first to publish a strategy guide for this expansion.

…