OBSESSIVE DESIGNS: During the action phase, after you research a unit upgrade technology, you may use the PRODUCTION ability of 1 of your space docks in your home system to produce units of that type, reducing the combined cost of the produced units by 2.
BIOPHOBIC: During the agenda phase, the number of votes you cast is instead equal to the number of planets you exhaust to cast votes.
PARANOIA: Game effects other than your command tokens cannot prevent you from activating, or moving ships into, your home system.
Hyperkinetic Ordinance
When 1 or more of your units would make a BOMBARDMENT roll: If you produce 1 or more hits during this BOMBARDMENT roll, produce 1 additional hit for that roll. Then, return this card to the Zelian player.
Shard Volley
When 1 or more of your units produce 1 or more hits during a BOMBARDMENT roll against a planet, produce 1 additional hit for that roll.
Prerequisites: 
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Impactor I (Infantry) | 1 (x2) | 8 | - | - | Bombardment 9 During invasion, this unit must commit to a planet it bombards. | None |
Impactor II (Infantry) | 1 (x2) | 7 | - | - | Bombardment 8 After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system. | ![]() ![]() |
Awakened Planetoids
Synergy:

Your planets in the active system participate in space combat if that system contains 1 or more of your ships, and ground combat on themselves if they contain 1 or more of your ground forces.
Your planets cannot be assigned hits and have a combat value equal to 10 minus their resource value, minimum 1.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| World-Cracker | 8 | 5 | 1 | 3 | Sustain Damage Bombardment 5 Anti-Fighter Barrage 5 When this unit makes a combat or unit ability roll, it rolls 1 additional die for each asteroid field adjacent to this unit. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Collider | 2 | 6 | At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Zelian A - The Mutilator | At Game Start | At the start of invasion: You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements. |
| Commander | Zelian B - The Hunter | Have 1 or more ships in 2 systems that contain an asteroid field | Each of your Dreadnoughts and War Suns without ANTI-FIGHTER BARRAGE gains ANTI-FIGHTER BARRAGE 5. |
| Hero | Zelian R - The Destroyer | Have 3 Scored Objectives | CATACLYSM - CELESTIAL IMPACT After you move a unit with BOMBARDMENT into a non-home system other than Mecatol Rex: You may gain trade goods equal to the total combined resource values of planets in that system. If you do, destroy all units on planets in that system and replace that system tile with the Zelian asteroid tile. Then, purge this card and each planet card that corresponds to the replaced system tile. |
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