PRIVILEGED CITIZENRY: Each system can contain a number of your PDS equal to the number of command tokens in your fleet pool. For the purpose of scoring objectives, you may treat each of your PDS units as though it is a structure on any planet you control.
COMBAT DRONES: Your space docks cannot produce infantry. At the start of invasion, you may replace each of your fighters in the active system with 1 infantry unit. During invasion, your infantry in the space area of the active system do not count against your ships’ capacity.
Rapid Assembly
At the start of your turn: You may move up to 2 PDS units you control to a planet you control. Then, return this card to the Mirveda player.
Orbital Defense Grid
At the start of invasion, choose up to 1 unit you control in the active system; that unit gains PLANETARY SHIELD.
When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.
Prerequisites:

| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Gauss Cannon I (PDS) | - | - | 1 | - | Space Cannon 6 Bombardment 6 This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed. | None |
Gauss Cannon II (PDS) | - | - | 2 | 1 | Space Cannon 4 Bombardment 4 This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed. | ![]() ![]() |
Stabilization Arrays
Synergy:

If you have the Fighter II unit upgrade technology, flip this card and place it on top of Fighter II.
Name
Eye of the Curator
(Figther)
1 (x2)
8
3
-
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool. Your fighters count as 1/2 a ship for purposes of capacity and transportation.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Nexus | 8 | 9 (x2) | 1 | 3 | Sustain Damage After each round of space combat in this system, place 1 fighter from your reinforcements in this system. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Javelin | 2 | 6 | For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Logic Machina - Weapons Development | At Game Start | After a player gains a unit upgrade technology: You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites. |
| Commander | Assault Machina - Delta Shield | Own 2 unit upgrade technologies | During Movement, for each infantry you transport, you may replace that unit with 1 fighter. You may use the SPACE CANNON of 1 of your units against units that are adjacent to that unit’s system. |
| Hero | Wrath Machina - AI Mainframe | Have 3 Scored Objectives | DHOR’S HAMMER - PEACE AT LAST ACTION: Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system; your PDS units may use their SPACE CANNON on ships in that system, and BOMBARDMENT against units on 1 planet in that system. Then, purge this card. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: Does the Mirveda commander, Assault Machina - Delta Shield, only allow the use of SPACE CANNON during the Mirveda player's movement?
Does Orbital Defence Grid grant PLANETARY SHIELD forever? There's no duration listed.
It lasts for that invasion step.
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