STARFALL GUNNERY: During movement, while you are not the active player, you may only use 1 of your unit's SPACE CANNON. During each of your actions, up to 3 of your non-fighter ships gain SPACE CANNON 8.
DELIBERATE ACTION: You cannot redistribute command tokens during the status phase. When you pass, you may place 1 command token from your reinforcements in 1 pool on your command sheet that contains no command tokens.
MEDITATION: ACTION: Spend 1 command token from your strategy pool to ready 1 of your technologies.
Combinatorial Bypass
At the start of invasion, place this card in your play area. During this invasion, all other player’s units lose SPACE CANNON and PLANETARY SHIELD. At the start of your next turn, return this card to the Kolume player.
Applied Biothermics
When you pass, you may gain 1 commodity for each other player who has already passed.
ACTION: Exhaust this card.
Prerequisites:

Omniscience Field
After a system is activated, you may exhaust this card to choose 1 player. Apply +1 or -1 to all rolls that player makes during this tactical action.
Prerequisites: 


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Synchronicity VI
Synergy:

ACTION: Exhaust this card to either gain 1 command token, or research a technology of the same color as one of your exhausted technologies.
When you exhaust a technology, gain 1 commodity.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Halberd | 8 | 7 (x2) | 1 | 3 | Sustain Damage Space Cannon 7 Hits produced by the SPACE CANNON abilities of your units in this system cannot be canceled. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Rook | 2 | 6 | Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit. Space Cannon 8 (x2) Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Disciple Fran - Meditative Prodigy | At Game Start | ACTION: Exhaust this card to allow a player to redistribute 1 of their command tokens on their command sheet. |
| Commander | Issac of Sinci - Kinematics Specialist | During the action phase, ready 1 of your technologies | Apply +1 to each of your unit's ability rolls. |
| Hero | Wonell the Silent - Grandmaster of the Order | Have 3 Scored Objectives | COIL OVERCHARGE - STREAKS IN THE NIGHT ACTION: Place this card near the game board; during this game round, after you perform a component action, you may use 1 of your unit's SPACE CANNON against ships in or adjacent to that unit's system, without rolling additional dice. At the end of this game round, purge this card. |
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Q: Can hits from the Kolume Mech be avoided by simply assigning other SPACE CANNON hits to the fighters prior to assigning the Mech hits?
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