CUNNING: After you perform a tactical action in a system, you may attach 1 “Trap” card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.
SUBTERFUGE: Trap attachments are attached face-down and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives.
| Name | Count | Card Text |
|---|---|---|
| Trap - Interference Grid | 1 | While this card is attached, you may reveal this card at the start of a space combat in this system. Choose 1 player, apply -1 to each of that player’s combat rolls during this space combat. At the end of this tactical action, return this card to your reinforcements. |
| Trap - Minefields | 1 | While this card is attached, you may reveal this card after a player commits 1 or more infantry to this planet. Destroy up to 2 of that player’s infantry on this planet. At the end of this tactical action, return this card to your reinforcements. |
| Trap - Account Siphon | 1 | While this card is attached, you may reveal this card after a player gains control of this planet. Take up to 2 trade goods or 3 commodities from that player. At the end of this tactical action, return this card to your reinforcements. |
| Trap - Gravitic Inhibitor | 1 | While this card is attached, you may reveal this card after a player activates this system. Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit into this system. At the end of this tactical action, return this card to your reinforcements. |
| Trap - Feint | 1 | While this card is attached, you may reveal this card at any time. Then, return this card to your reinforcements. |
| Trap - Saboteurs* | 1 | While this card is attached, you may reveal this card at any time. Choose 1 non-carrier unit in this system. If it is not damaged, and has the SUSTAIN DAMAGE ability, that unit becomes damaged; otherwise, destroy that unit. Then, return this card to your reinforcements. NOTE: Trap - Saboteurs is an optional component, for groups which prefer to have stronger Traps. |
Trusted Counselor
At the start of a space combat you are participating in: You may place up to 2 fighters from your reinforcements into the space area of the active system. Then, return this card to the Li-Zho player.
Wraith Engine
After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.
Prerequisites: 

| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Heavy Bomber I (Fighter) | 1 (x2) | 9 | - | - | Bombardment 9 | None |
Heavy Bomber II (Fighter) | 1 (x2) | 8 | 2 | - | Bombardment 8 This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool. | ![]() ![]() |
Professional Intrigue
Synergy:

After you perform a tactical action in a non-home system, you may move 1 of your infantry on the game board into coexistence on a planet in that system.
When a player ends your units' coexistence on a planet, they must discard 1 action card, if able.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Silence of Stars | 8 | 5 (x2) | 1 | 3 | Sustain Damage This unit can only be destroyed by an uncanceled hit being assigned to it. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Oro-Zhin Elite | 2 | 6 | At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Vasra Ivo - Intelligence Officer | At Game Start | At the end of a player’s turn: You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships. |
| Commander | Dhume Tathu - Ruthless Strategist | Have 4 trap attachments on the game board | During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating, you may choose 1 of your units in that combat, that unit rolls 1 additional combat die. |
| Hero | Khaz-Rin Li-Zho - Empress | Have 3 Scored Objectives | STAR'S RAZOR - CLOSING MOVES ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player’s ships. Then, purge this card. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: When another player captures a planet or otherwise interacts with a Trap attachment by manipulating the planet card it is attached to, is that trap revealed to that player?
Q: If the Li-Zho player reveals a Gravitic Inhibitor trap, which of the other players' ships are subject to its movement restrictions?
Reinforcements are common knowledge, so if the Li-Zho player only has one trap on the board can other players check the Li-Zho reinforcements to confirm what that trap is?
No.
Wait, I just read "You do not count trap attachments toward fulfilling objectives" in the Subterfuge faction ability. Does that mean other players can count them toward fulfilling objectives?
Yes.
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