TI LeagueTI HubWikiForum
…
Loading factions…
Support on PatreonJoin on Discord
Privacy Policy·Forum

This is a fan-made tool. Twilight Imperium and all related trademarks, logos, images, and characters are property of Fantasy Flight Games.

Wiki

Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Base Game

The Ghosts of Creuss

Starter article. The first save publishes a revision anyone can improve.

EditHistory

Faction sheet

The Ghosts of Creuss

Edit

Faction symbol

Expansion
Base Game
Starting units
1 Carrier 2 Destroyers 2 Fighters 4 Infantry 1 Space Dock
Starting technologies
Gravity Drive (blue)
Starting planets
Creuss: 4/2 Delta wormhole
Commodities
4
Complexity
Moderate
Faction colors
Blue
TILeague Rank
20 · 18.3% W/R
The Ghosts of Creuss faction sheet
The Ghosts of Creuss faction sheet back

Overview

Edit introduction

The Ghosts of Creuss is a Base Game faction. Signature abilities: QUANTUM ENTANGLEMENT, SLIPSTREAM, CREUSS GATE.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

Edit

QUANTUM ENTANGLEMENT : You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

SLIPSTREAM: During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

CREUSS GATE: When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

Components

Component TypeComponent NameDescription
TileCreuss Gate (tile 17)

A tile placed in the hex where the Creuss home system would be. It contains a delta wormhole.

TokenAlpha Wormhole token

A token placed or moved by the Creuss faction technology and faction promissory note.

They cause an alpha worm hole to appear in whatever system they are placed in.

TokenBeta Wormhole token

A token placed or moved by the Creuss faction technology and faction promissory note.

They cause an beta worm hole to appear in whatever system they are placed in.

Token

Gamma Wormhole token Prophecy of Kings

A token placed or moved by the Creuss faction technology and faction promissory note.

They cause an gamma worm hole to appear in whatever system they are placed in.

Faction Promissory Note

Edit

Creuss Iff

At the start of your turn during the action phase:

Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Then, return this card to the Creuss player.

Faction Technologies

Edit

Blue technology Wormhole Generator

At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships

Prerequisites: Blue technology Blue technology

Blue technologyWormhole Generator Ω Codex I

ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Prerequisites: Blue technology Blue technology

Red technology Dimensional Splicer

At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.

Prerequisites: Red technology

(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.

Faction Specific Units

Edit

This section has not been written yet.

Breakthrough

Edit

Particle Synthesis

Synergy: Blue technology Yellow technology

Each wormhole in a system that contains your ships gains PRODUCTION 1 as if it were a unit you control.

Reduce the combined cost of units you produce in systems that contain wormholes by 1 for each wormhole in that system.

Flagship

Edit
NameCostCombatMoveCapacityAbilities
Hil Colish8513

Sustain Damage

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

Mech

Edit
NameCostCombatAbilities
Icarus Drive26

After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system.

Sustain Damage

Note: "this system" refers to the system that contains the mech, NOT the system that was activated.

Leaders

Edit
NameUnlockAbility
AgentEmissary TaivraAt Game Start

After a player activates a system that contains a non-delta wormhole:

You may exhaust this card; if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.

When the Jol-Nar fleet emerged from their hidden ambush amongst the planet's rings, they found...nothing. The Cruess convoy had simply vanished. All that remained was a message drone for the Hylar commodore from Taivra, regretting that they would not be able to meet in person.

CommanderSai Seravus

Have units in 3 systems that contain alpha or beta wormholes.

After your ships move:

For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.

"When you leave the familiar safety of your universe, you enter our domain. I suggest you do not trespass here lightly."

HeroRiftwalker MeianHave 3 Scored Objectives

SINGULARITY REACTOR

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus.

Then, purge this card.

"The Creuss have unsurpassed command of wormhole technology, true—but enough to warp the very bounds of space? Preposterous!"

Gallery

Edit

Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

Edit

ru:Призраки Креусса

Guides

Base Game · 0 published

…

Base GameProphecy of KingsThunder's EdgeDiscordant Stars

No Base Game guides yet

Be the first to publish a strategy guide for this expansion.

…