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Wiki · Discordant Stars

Vaylerian Scourge

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Faction sheet

Vaylerian Scourge

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Faction symbol

Expansion
Discordant Stars
Starting units
1 Carrier 1 Cruiser 1 Destroyer 3 Fighters 3 Infantry 1 Space Dock 1 PDS
Starting technologies
Dark Energy Tap (blue) Neural Motivator (green)
Starting planets
Vaylar: 3/2
Commodities
2
Complexity
Low
Faction colors
Blue, Green
TILeague Rank
—
Vaylerian Scourge faction sheet
Vaylerian Scourge faction sheet back

Overview

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Vaylerian Scourge is a Discordant Stars faction. Signature abilities: CARGO RAIDERS, SCOUR, RAZE.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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CARGO RAIDERS: During the first round of a space combat, you may prevent your opponent from declaring a retreat unless they spend 1 trade good.

SCOUR: Once per tactical action, after you gain control of a planet, you may discard 1 action card to ready that planet.

RAZE: After 1 or more of another player's structures are destroyed on a planet that contains your units, you may replenish your commodities.

Faction Promissory Note

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Clan's Favor

At the start of a round of space combat: The Vaylerian player discards 1 action card. Then, move all of your ships from the active system to an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system and return this card to the Vaylerian player.

Faction Technologies

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Red technology Scavenger Exos

Once per action, after you win a ground combat, you may draw 1 action card.

Prerequisites: Red technology

Faction Specific Units

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NameCostCombatMoveCapacityAbilitiesPrerequisites

Raider I

(Cruiser)

2721

During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able. This unit may only transport ground forces.

None

Raider II

(Cruiser)

2631

During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able.

Red technologyYellow technologyGreen technology

Breakthrough

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Gravitic Disruption

Synergy: Blue technology Red technology

After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another player’s ships.

Flagship

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NameCostCombatMoveCapacityAbilities
Lost Cause87 (x2)23

Sustain Damage

At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system.

Mech

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NameCostCombatAbilities
Eclipse26

During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.

Sustain Damage

Leaders

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NameUnlockAbility
AgentYvin Korduul - Political GamblerAt Game Start

After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.

Commander

Pyndil Gonsuul - Strike Team Coordinator

Control 3 planets that each have the same trait

After you activate a system:

Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action.

Hero

Dyln Harthuul - Vice Admiral of Fleet Group 15

Have 3 Scored Objectives

SPEAR OF VAYLAR - HIDDEN VANGUARD

After you activate a system:

Remove 1 of your command tokens from the board and gain 1 command token. Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships’ combat rolls.

At the end of this turn, purge this card.

Gallery

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FAQ

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Q: Vaylerian mech question. "During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system." If a player who controls ships in a activated system, has been targeted by space cannon, then he is to assign hits to those ships. If those hits CANNOT be assigned, does it mean there is only one ship in the system then?

On the Clan's Favor promissory note, the text at the end says "Then, place a command token from your reinforcements in that system". Is this the active system or the system that was retreated into?

Guides

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