MERCENARIES: At the start of a space combat, you may remove up to 2 fighters you control in a system adjacent to the active system. Then, choose 1 player participating in that combat; that player places the same number of fighters from their reinforcements in the active system.
DATA LEAK: When you would gain a relic, you may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck.
SHADOW MARKETS: When you explore a planet, you may treat that planet as if it had the same trait as another planet you control.
Underground Market
When you would gain a relic: You may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck. Then, return this card to the Florzen player.
Blackmail Programs
When a player would perform a strategic action, you may exhaust this card and spend 1 token from your strategy pool to end that player's turn; the strategic action is not resolved and the strategy card is not exhausted.
Prerequisites: 

| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Corsair I (Fighter) | 1 (x2) | 9 | 1 | - | Anti-Fighter Barrage 9 This unit may move without being transported. Fighters in excess of your ships’ capacity count against your fleet pool. | None |
Corsair II (Fighter) | 1 (x2) | 8 | 3 | - | Anti-Fighter Barrage 8 This unit may move without being transported. Fighters in excess of your ships’ capacity count against your fleet pool. | ![]() ![]() |
Reverie Implants
Synergy:

After a system that contains 2 or more planets you control is activated, you may exhaust this card. If you do, you and the active player each secretly spend 0, 1, or 2 trade goods.
Then, reveal the spent trade goods; if you spent the same number of trade goods, explore 1 planet you control; otherwise, end that player’s turn.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Man O' War | 8 | 7 (x2) | 1 | 5 | Sustain Damage Other players cannot play action cards during a space combat in this system. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Privateer | 2 | 6 | You may spend influence as resources to produce this unit. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Sal Gavda - Black Market Dealer | At Game Start | At the start of a player's turn: You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet's system. |
| Commander | Quaxdol Junitas - The Unseen Hand | Have the outcome you voted for or predicted on an agenda resolved | After the second agenda is revealed during the agenda phase: You may ready 1 planet you control; explore that planet, if able. |
| Hero | Banua Gowen - Administrator of Minds | Have 3 Scored Objectives | SLEEPER CELLS - SHADY ACQUISITIONS ACTION: Place 2 fighters from your reinforcements in each system that contains 1 or more planets you control and no other player's ships. Then, you may remove 1 attachment from any planet in a system that contains 1 or more of your ships and attach it to 1 planet in your home system. Then, purge this card. |
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