ORBITAL DROP: ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
VERSATILE: When you gain command tokens during the status phase, gain 1 additional command token.
Military Support
At the start of the Sol player's turn:
Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.
Then, return this card to the Sol player.
This section has not been written yet.
Federation of Sol Infantry are better at combat than standard Infantry, and once upgraded are more likely to be returned to their home system when destroyed.
| Name | Cost | Combat | Abilities | Prerequisites |
|---|---|---|---|---|
| Spec Ops I | 1x2 | 7 | - | None |
| Spec Ops II | 1x2 | 6 | After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system. |
|
Federation of Sol Carriers have 2 more capacity than regular Carriers, and when upgraded gain the Sustain Damage ability.
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
| Advanced Carrier I | 3 | 9 | 1 | 6 | <nowiki>-</nowiki> | None |
| Advanced Carrier II | 3 | 9 | 2 | 8 | Sustain Damage | ![]() ![]() |
Bellum Gloriosum
Synergy:

When you produce a ship that has capacity, you may also produce any combination of ground forces or fighters up to that ship's capacity; they do not count against your PRODUCTION limit.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Genesis | 8 | 5 (x2) | 1 | 12 | Sustain Damage At the end of the status phase, place 1 infantry from your reinforcements in this system's space area. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| ZS Thunderbolt M2 | 2 | 6 | DEPLOY: After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Evelyn Delouis | At Game Start | At the start of a ground combat round: You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during that combat round. Daughter of Supreme Admiral Alastair DeLouis. Lauded for her contribution to the massively successful Centauri campaign. A brilliant tactician possessed by a fierce love for Jord, she is every bit her father's daughter. |
| Commander | Claire Gibson | Control planets that have a combined total of at least 12 resources. | At the start of a ground combat on a planet you control: You may place 1 infantry from your reinforcements on that planet. Beloved in the House of the People, General Gibson sees the diversity of humanity spread across the stars as the Federation's greatest potential strength. |
| Hero | Jace X. 4th Air Legion | Have 3 Scored Objectives | HELIO COMMAND ARRAY ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card. "We're done falling back. Here we hold, until the techs can activate the Helio Array. Let's show these scum what it means to face the Fighting 4th!" |
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