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Wiki · Thunder's Edge

Deepwrought Scholarate

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Faction sheet

Deepwrought Scholarate

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Faction symbol

Expansion
Thunder's Edge
Starting units
1 Dreadnought 1 Carrier 4 Fighters 3 Infantry 1 Space Dock
Starting technologies
During setup, research technology twice
Starting planets
Ikatena: 4/4
Commodities
3
Complexity
Moderate
Faction colors
—
TILeague Rank
9 · 28.6% W/R
Deepwrought Scholarate faction sheet
Deepwrought Scholarate faction sheet back

Overview

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The Deepwrought Scholarate are civilization centred around research, cooperation, and the advancement of knowledge. Unlike factions like the Universities of Jol-Nar, who hoard technological superiority for their own advantage, the Scholarate believe that technological progress should be shared across civilizations.

In the galaxy, the Scholarate present themselves as friendly collaborators and researchers. Beneath that appearance lies a faction carefully orchestrating the technological development of the entire galaxy to ensure they remain one step ahead.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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RESEARCH TEAM: When ground forces are committed, if your units on the planet are not already coexisting, you may choose for your units to coexist.

OCEANBOUND: When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more ocean cards than there are planets that have your coexisting units, discard ocean cards until you do not.

Components

Component TypeComponent NameDescriptionFlavor Text
Ocean CardDeep Abyss

A card equivalent to a planet card that has resource and influence values 1/1.

The Abyssal zone features such dramatic pressure that even most Hylar need assistance to survive in the lightless depths.

Ocean CardBrine Pool

A card equivalent to a planet card that has resource and influence values 1/1.

Sites with unique oceanic chemistry are of obvious interest to Deepwrought researchers.

Ocean CardCoral Reef

A card equivalent to a planet card that has resource and influence values 1/1.

Coral-analogues have evolved on many worlds, and their "reefs" are always areas of intense biodiversity.

Ocean CardIce Shelf

A card equivalent to a planet card that has resource and influence values 1/1.

Drylanders frequently discount the scientific opportunities to be found beneath their own polar ice sheets.

Ocean CardLost Fleet

A card equivalent to a planet card that has resource and influence values 1/1.

Although usually badly degraded by water and time, shipwrecks remain fascinating areas of exploration and study, whether those ships sailed seas or stars.

Faction Promissory Note

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Share Knowledge

ACTION: Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.

Faction Technologies

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Green technology Radical Advancement

At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.

Prerequisites: Green technology

Green technology Hydrothermal Mining

At the start of the status phase, gain 1 trade good for each ocean card in play.

Prerequisites: Green technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Visionaria Select

Synergy: Yellow technology Green technology

ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched this way.

Flagship

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NameCostCombatMoveCapacityAbilities
D.W.S. Luminous87 (x2)16

Sustain Damage

This ship can move through systems that contain your units, even if other players' units are present: if it would, apply +1 to its move value for each of those systems.

Mech

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NameCostCombatAbilities
Eanautic26

When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.

Sustain Damage

Production 1

Leaders

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NameUnlockAbility
AgentDoctor CarrinaAt Game Start

When another player researches a technology:

You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control

"So many charts...fascinating." Ruthenia peered at Carrina's workspace through the tiny display. Several small aquariums lined each wall. "There is one problem, though," she stated, raising her metallic shoulders in a sheepish shrug. "I'm rather heavy, you see. I can't swim..."

CommanderAelloHave an ocean card in play.

When another player spends resources to research a technology:

That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good.

The Kieros were joyful and peace-loving-- the hylar reserved and calculating. Aello sought to bridge the gap between them, one verse, one lyric at a time.

HeroTa ZernHave 3 Scored Objectives

WAVE FUNCTION COLLAPSE

ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks.

Then, each player that purged a technology they owned researches another technology.

Ikatena was not Ta Zern's home. It was not the home of any Hylar, for that matter. but it represented a shift. A change for his people. A necessary one, if they were to survive this new age.

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Is the Deepwrought Commander, Aello, optional?

No! Once it is unlocked, any player may use it, whether or not the Deepwrought player wants them to.

If Deepwrought Scholarate is the controller of a planet and an opponent commits ground units to it, can Deepwrought trigger Research Team to avoid combat even though opponent wants to still initiate combat?

Dane has ruled the answer to be yes, they can use research teams to avoid combat as long as they were not already coexisting. See SCPT episode 443 for this and other coexistence clarifications.

If a player has the Deepwrought Scholarate's alliance, can other players benefit from Commander Aello twice?

Yes, and if Mahact is in the mix, the discount can apply thrice, as each player utilizing the commander ability composes a separate ability.

If a planet of a player has no ground forces, can it be chosen by the Deepwrought agent so you gain control of it?

No. You cannot trigger coexistence on a planet that does not have units on it.

Guides

Prophecy of Kings · 0 published

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