RESEARCH TEAM: When ground forces are committed, if your units on the planet are not already coexisting, you may choose for your units to coexist.
OCEANBOUND: When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more ocean cards than there are planets that have your coexisting units, discard ocean cards until you do not.
| Component Type | Component Name | Description | Flavor Text |
|---|---|---|---|
| Ocean Card | Deep Abyss | A card equivalent to a planet card that has resource and influence values 1/1. | The Abyssal zone features such dramatic pressure that even most Hylar need assistance to survive in the lightless depths. |
| Ocean Card | Brine Pool | A card equivalent to a planet card that has resource and influence values 1/1. | Sites with unique oceanic chemistry are of obvious interest to Deepwrought researchers. |
| Ocean Card | Coral Reef | A card equivalent to a planet card that has resource and influence values 1/1. | Coral-analogues have evolved on many worlds, and their "reefs" are always areas of intense biodiversity. |
| Ocean Card | Ice Shelf | A card equivalent to a planet card that has resource and influence values 1/1. | Drylanders frequently discount the scientific opportunities to be found beneath their own polar ice sheets. |
| Ocean Card | Lost Fleet | A card equivalent to a planet card that has resource and influence values 1/1. | Although usually badly degraded by water and time, shipwrecks remain fascinating areas of exploration and study, whether those ships sailed seas or stars. |
Share Knowledge
ACTION: Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.
Radical Advancement
At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.
Prerequisites: 
Hydrothermal Mining
At the start of the status phase, gain 1 trade good for each ocean card in play.
Prerequisites: 
This section has not been written yet.
Visionaria Select
Synergy:

ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched this way.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| D.W.S. Luminous | 8 | 7 (x2) | 1 | 6 | Sustain Damage This ship can move through systems that contain your units, even if other players' units are present: if it would, apply +1 to its move value for each of those systems. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Eanautic | 2 | 6 | When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system. Sustain Damage Production 1 |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Doctor Carrina | At Game Start | When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control "So many charts...fascinating." Ruthenia peered at Carrina's workspace through the tiny display. Several small aquariums lined each wall. "There is one problem, though," she stated, raising her metallic shoulders in a sheepish shrug. "I'm rather heavy, you see. I can't swim..." |
| Commander | Aello | Have an ocean card in play. | When another player spends resources to research a technology: That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good. The Kieros were joyful and peace-loving-- the hylar reserved and calculating. Aello sought to bridge the gap between them, one verse, one lyric at a time. |
| Hero | Ta Zern | Have 3 Scored Objectives | WAVE FUNCTION COLLAPSE ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology. Ikatena was not Ta Zern's home. It was not the home of any Hylar, for that matter. but it represented a shift. A change for his people. A necessary one, if they were to survive this new age. |
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Is the Deepwrought Commander, Aello, optional?
No! Once it is unlocked, any player may use it, whether or not the Deepwrought player wants them to.
If Deepwrought Scholarate is the controller of a planet and an opponent commits ground units to it, can Deepwrought trigger Research Team to avoid combat even though opponent wants to still initiate combat?
Dane has ruled the answer to be yes, they can use research teams to avoid combat as long as they were not already coexisting. See SCPT episode 443 for this and other coexistence clarifications.
If a player has the Deepwrought Scholarate's alliance, can other players benefit from Commander Aello twice?
Yes, and if Mahact is in the mix, the discount can apply thrice, as each player utilizing the commander ability composes a separate ability.
If a planet of a player has no ground forces, can it be chosen by the Deepwrought agent so you gain control of it?
No. You cannot trigger coexistence on a planet that does not have units on it.
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