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Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Base Game

The Clan of Saar

Starter article. The first save publishes a revision anyone can improve.

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Faction sheet

The Clan of Saar

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Faction symbol

Expansion
Base Game
Starting units
2 Carriers 1 Cruiser 2 Fighters 4 Infantry 1 Space Dock
Starting technologies
Antimass Deflectors (blue)
Starting planets
Lisis II: 1/0 Ragh: 2/1
Commodities
3
Complexity
Moderate
Faction colors
Orange, green, yellow
TILeague Rank
19 · 18.7% W/R
The Clan of Saar faction sheet
The Clan of Saar faction sheet back

Overview

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The Clan of Saar is a Base Game faction. Signature abilities: SCAVENGE.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
    1. Space Dock
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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SCAVENGE: After you gain control of a planet, gain 1 trade good.

NOMADIC: You can score objectives even if you do not control the planets in your home system.

Faction Promissory Note

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Ragh's Call

After you commit 1 or more units to land on a planet:

Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.

Then, return this card to the Saar player.

Faction Technologies

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Blue technology Chaos Mapping

Other players cannot activate asteroid fields that contain 1 or more of your ships.

At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Prerequisites: Blue technology

Faction Specific Units

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Space Dock

Saar Space Docks are placed in the space area of their system instead of on a planet. They can move as ships and have capacity. They also have a set Production value.

NameMoveCapacityAbilitiesPrerequisites
Floating Factory I14

Production 5

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

None
Floating Factory II25

Production 7

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Yellow technology

Yellow technology

Breakthrough

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Deorbit Barrage

Synergy: Blue technology Red technology

ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent, and assign 1 hit to a ground force on that planet for each roll of 4 or greater

Flagship

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NameCostCombatMoveCapacityAbilities
Son of Ragh85 (x2)13

Sustain Damage

Anti-Fighter Barrage 6 (x4)

Mech

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NameCostCombatAbilities
Scavenger Zeta26

DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.

Sustain Damage

Leaders

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NameUnlockAbility
AgentCaptain MendosaAt Game Start

After a player activates a system:

You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.

Even after settling in the Jorun Asteroid Field, the Saar tend to see their ships as a beloved home, and devote time and effort to improving and personalizing them. For example, Captain Mendosa of the Fifth Fleet ensures his ships have the best engines the Saar can build.

CommanderRowl Sarrig

Have 3 space docks on the game board

When you produce fighters or infantry:

You may place each of those units at any of your space docks that are not blockaded.

An eccentric even by Saar standards, Sarrig has spent years in a small asteroid habitat, attempting to crack the puzzle of "instant mass transference."

HeroGurno AggeroHave 3 Scored Objectives

ARMAGEDDON RELAY

ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system.

Then, purge this card.

"When we arrived at the colony, we found it and one whole hemisphere of its planet had been scoured down to ash and bedrock, as if hit by some giant solar flare."

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used at the start of each of that player’s turns during the action phase?

Yes, “Chaos Mapping” can be used as many times as you have turns during the action phase.

Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used on the turn that the Saar player passes?

Yes, “Chaos Mapping” can be used on the turn that a player passes.

Can the Clan of Saar’s “Floating Factories” trigger Space Cannon Offense or be assigned hits produced by PDS units?

No, “Floating Factories” cannot be the target of PDS fire. Q: How does Clan of Saar’s agent, Mendosa, interact with abilities that increase movement such as Gravity Drive or Flank Speed? A: Clan of Saar’s agent, Mendosa, will get an errata to “WHEN you activate a system.” This means other bonuses would be applied after Mendosa takes effect. Q: When leaving a Nebula, is Clan of Saar’s agent, Mendosa, applied as a bonus or setting the move value? A: The Nebula section of the LRR will be edited to reflect changing the printed move value of a unit to 1, Mendosa would be treated as a bonus and would override the Nebula’s movement value rule. Q: Does the Clan of Saar’s “Floating Factories” count in fleet pool ? A: No, the Clan of Saar’s “Floating Factories” are still structures and do not count in the fleet pool, even though they move "as if it were a ship". ru:Клан Сааров

Guides

Discordant Stars · 0 published

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