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Discordant Stars

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Wiki · Discordant Stars

Berserkers of Kjalengard

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Faction sheet

Berserkers of Kjalengard

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Faction symbol

Expansion
Discordant Stars
Starting units
2 Carriers 1 Destroyer 4 Fighters 4 Infantry 1 Space Dock 1 PDS
Starting technologies
Choose one non-faction unit upgrade technology
Starting planets
Kjalengard: 3/2 Hulgade: 1/0
Commodities
3
Complexity
High
Faction colors
Blue, Pink, Red
TILeague Rank
—
Berserkers of Kjalengard faction sheet
Berserkers of Kjalengard faction sheet back

Overview

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Berserkers of Kjalengard is a Discordant Stars faction. Signature abilities: GLORY, HEROISM, VALOR.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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GLORY: After you win a combat, you may place or move a Glory token into the active system, or spend 1 token from your strategy pool to research a unit upgrade technology of the same type as 1 of your units that participated in that combat.

HEROISM: Capture your fighters and infantry that are destroyed during combat. When you pass, for each Glory token on the game board, you may return 4 of your captured units to gain 1 command token.

VALOR: When units make a combat roll in a system that contains a Glory token, each result of 10, before applying modifiers, produces 1 additional hit.

Components

NameCountCard Text
Kjalengard Glory Token3

These glory tokens are placed by the GLORY faction ability, and are relevant to the Kjalengard Mech, faction technology, and all three leaders.

NameResourcesInfluenceCountAbility
Bannerhall Thunder's Edge113

Can be exhausted like a planet card - is not actually a planet.

Faction Promissory Note

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Vassalage

At the start of combat: Apply +1 to the results of each of your fighters' combat rolls during this combat. The Kjalengard player captures each of your fighters destroyed during this combat. Then, return this card to the Kjalengard player.

Faction Technologies

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Green technology Zhrgar Stimulants

Once per action, after a player produces 1 or more hits during a round of combat in a system that contains a Glory token, gain 1 trade good. After a player rolls combat dice, you may exhaust this card to allow that player to reroll any number of those dice.

Prerequisites: Green technology

Faction Specific Units

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NameCostCombatMoveCapacityAbilitiesPrerequisites

Star Dragon I

(Carrier)

3814

This unit may ignore the movement effects of non-supernova anomalies.

None

Star Dragon II

(Carrier)

3726

This unit may ignore the movement effects of anomalies.

Blue technologyBlue technology

Breakthrough

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Bannerhalls

Synergy: Green technology Red technology

For each Glory token on the game board, you control 1 Bannerhall card.

Once per action, when a player wins a combat in a system that contains a Glory token, ready each Bannerhall card.

Flagship

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NameCostCombatMoveCapacityAbilities
Hulgade’s Hammer87 (x2)16

Sustain Damage

After the first round of a combat in this system, place up to 2 of your captured units in this system or on that planet.

Mech

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NameCostCombatAbilities
Skald26

When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.

Sustain Damage

Leaders

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NameUnlockAbility
Agent

Merkismathr Asvand - Marshal of Trade

At Game Start

At the start of a combat:

Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have.

Commander

Sdallari Tvungovot - Marshal Engineer

Have 2 Glory tokens on the game board

When researching a unit upgrade technology, each of your unit upgrade technologies may satisfy 1 prerequisite it shares with the technology you are researching.

Hero

Ygegnad, The Thunder - Honorary Skald

Have 3 Scored Objectives

A TALE OF LEGENDS - FOR ETERNAL GLORY

ACTION: For each system that contains a Glory token, remove up to 1 command token in or adjacent to that system from the game board and gain 1 command token, if able.

Then, purge this card.

Gallery

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FAQ

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Q: Can I retreat into a movement-restricted anomaly with a Star Dragon carrier along with other units?

Q: How do Star Dragon carriers interact with gravity rifts? Can I avoid rolling for losing units to the rift?

How does the Heroism Ability interact with Infantry II or the Vuil'Rath's Devour Ability? Are Infantry II captured and placed on a card on the role of a 6 or more? Do both the Vuil'Rath and Berserkers capture an infantry when it is destroyed if they are present?

Guides

Prophecy of Kings · 0 published

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