GLORY: After you win a combat, you may place or move a Glory token into the active system, or spend 1 token from your strategy pool to research a unit upgrade technology of the same type as 1 of your units that participated in that combat.
HEROISM: Capture your fighters and infantry that are destroyed during combat. When you pass, for each Glory token on the game board, you may return 4 of your captured units to gain 1 command token.
VALOR: When units make a combat roll in a system that contains a Glory token, each result of 10, before applying modifiers, produces 1 additional hit.
| Name | Count | Card Text |
|---|---|---|
| Kjalengard Glory Token | 3 | These glory tokens are placed by the GLORY faction ability, and are relevant to the Kjalengard Mech, faction technology, and all three leaders. |
| Name | Resources | Influence | Count | Ability |
|---|---|---|---|---|
| Bannerhall Thunder's Edge | 1 | 1 | 3 | Can be exhausted like a planet card - is not actually a planet. |
Vassalage
At the start of combat: Apply +1 to the results of each of your fighters' combat rolls during this combat. The Kjalengard player captures each of your fighters destroyed during this combat. Then, return this card to the Kjalengard player.
Zhrgar Stimulants
Once per action, after a player produces 1 or more hits during a round of combat in a system that contains a Glory token, gain 1 trade good. After a player rolls combat dice, you may exhaust this card to allow that player to reroll any number of those dice.
Prerequisites: 
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Star Dragon I (Carrier) | 3 | 8 | 1 | 4 | This unit may ignore the movement effects of non-supernova anomalies. | None |
Star Dragon II (Carrier) | 3 | 7 | 2 | 6 | This unit may ignore the movement effects of anomalies. | ![]() ![]() |
Bannerhalls
Synergy:

For each Glory token on the game board, you control 1 Bannerhall card.
Once per action, when a player wins a combat in a system that contains a Glory token, ready each Bannerhall card.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Hulgade’s Hammer | 8 | 7 (x2) | 1 | 6 | Sustain Damage After the first round of a combat in this system, place up to 2 of your captured units in this system or on that planet. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Skald | 2 | 6 | When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Merkismathr Asvand - Marshal of Trade | At Game Start | At the start of a combat: Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have. |
| Commander | Sdallari Tvungovot - Marshal Engineer | Have 2 Glory tokens on the game board | When researching a unit upgrade technology, each of your unit upgrade technologies may satisfy 1 prerequisite it shares with the technology you are researching. |
| Hero | Ygegnad, The Thunder - Honorary Skald | Have 3 Scored Objectives | A TALE OF LEGENDS - FOR ETERNAL GLORY ACTION: For each system that contains a Glory token, remove up to 1 command token in or adjacent to that system from the game board and gain 1 command token, if able. Then, purge this card. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: Can I retreat into a movement-restricted anomaly with a Star Dragon carrier along with other units?
Q: How do Star Dragon carriers interact with gravity rifts? Can I avoid rolling for losing units to the rift?
How does the Heroism Ability interact with Infantry II or the Vuil'Rath's Devour Ability? Are Infantry II captured and placed on a card on the role of a 6 or more? Do both the Vuil'Rath and Berserkers capture an infantry when it is destroyed if they are present?
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