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Wiki · Base Game

The Yin Brotherhood

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Faction sheet

The Yin Brotherhood

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Faction symbol

Expansion
Base Game
Starting units
2 Carriers 1 Destroyer 4 Fighters 4 Infantry 1 Space Dock
Starting technologies
Sarween Tools (yellow)
Starting planets
Darien: 4/4
Commodities
2
Complexity
Low
Faction colors
Purple, black, yellow
TILeague Rank
17 · 19.1% W/R
The Yin Brotherhood faction sheet
The Yin Brotherhood faction sheet back

Overview

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The Yin Brotherhood is a Base Game faction. Signature abilities: INDOCTRINATION.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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INDOCTRINATION: At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

DEVOTION: After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

Faction Promissory Note

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Greyfire Mutagen Base Game

After a system is activated:

The Yin player cannot use faction abilities or faction technology during this tactical action.

Then, return this card to the Yin player.

Greyfire Mutagen Ω Codex I

At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:

Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.

Then, return this card to the Yin player.

(Ω) refers to an updated version of the promissory note, released with the Codex, found here

Faction Technologies

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Yellow technology Impulse Core

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.

Prerequisites: Yellow technology Yellow technology

Green technologyYin Spinner Base Game

After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.

Prerequisites: Green technology Green technology

Green technologyYin Spinner Ω Codex I

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Prerequisites: Green technology Green technology

(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Yin Ascendant

Synergy: Yellow technology Green technology

When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.

Flagship

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NameCostCombatMoveCapacityAbilities
Van Hauge89 (x2)13

Sustain Damage

When this ship is destroyed, destroy all ships in this system.

Mech

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NameCostCombatAbilities
Moyin's Ashes26

DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

Sustain Damage

Leaders

Edit
NameUnlockAbility
AgentBrother Milor Prophecy of KingsAt Game Start

After a player's destroyer or cruiser is destroyed:

You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.

"Brother," the Admiral said. "Our ships are breaking up. If we retreat now..." Milor glared at him. "No! Have them launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!"

AgentBrother Milor Ω Codex IIIAt Game Start

After a player's unit is destroyed:

You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

"Brother," the Admiral said. "Our ships are breaking up. If we retreat now..." Milor glared at him. "No! Have them launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!"

AgentBrother Milor ΩΩ Thunder's EdgeAt Game Start

After a player's unit is destroyed during combat:

You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

"Brother," the Admiral said. "Our ships are breaking up. If we retreat now..." Milor glared at him. "No! Have them launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!"

CommanderBrother Omar Prophecy of Kings

Use your INDOCTRINATION faction ability

This card satisfies a green technology prerequisite.

You may produce 1 additional infantry for their cost. These infantry do not count against your production limit.

Green technology

It is said that Omar's creation of the genetic spinner loom is the greatest breakthrough for the Brotherhood since Darien's first forbidden research centuries ago.

CommanderBrother Omar Ω Codex III

Use one of your faction abilities.

This card satisfies a green technology prerequisite.

When you research a technology owned by another player, you may return 1 of your infantry to reinforcements to ignore its prerequisites.

Green technology

It is said that Omar's creation of the genetic spinner loom is the greatest breakthrough for the Brotherhood since Darien's first forbidden research centuries ago.

CommanderBrother Omar ΩΩ Thunder's Edge

Use one of your faction abilities.

This card satisfies a green technology prerequisite.

When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.

Green technology

It is said that Omar's creation of the genetic spinner loom is the greatest breakthrough for the Brotherhood since Darien's first forbidden research centuries ago.

Hero

Dannel of the Tenth Prophecy of Kings

Have 3 Scored Objectives

SPINNER OVERDRIVE

ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet. Then, purge this card.

At Dennel's command, they burnt out their spinners, welcoming thousands of new brothers into their ranks in mere weeks. Such is the potential of the Yin.

HeroDannel of the Tenth Ω Codex IIIHave 3 Scored Objectives

QUANTUM DISSEMINATION

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve invasions on those planets; players cannot use SPACE CANNON against those units.

Then, purge this card.

At Dennel's command, they burnt out their spinners, welcoming thousands of new brothers into their ranks in mere weeks. Such is the potential of the Yin.

Hero

Dannel of the Tenth ΩΩ Thunder's Edge

Have 3 Scored Objectives

QUANTUM DISSEMINATION

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units.

Then, purge this card.

At Dennel's command, they burnt out their spinners, welcoming thousands of new brothers into their ranks in mere weeks. Such is the potential of the Yin.

(Ω) refers to an updated version of the promissory note, released with the Codex, found here

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Q: Does the Yin Brotherhood agent, Brother Milor, keep combat going after the last ship is destroyed?

A: Yes.

Q: Can the Yin Brotherhood commander, Brother Omar, or the Naalu Collective commander, M’aban, allow the player to choose to produce only 1 infantry/fighter and then another with their commander?

A: Yes, both of these commanders allow the player to choose to only build a single fighter/infantry for 1 resource and gain an additional unit of that type each time they do.

Q: Does a destroyer use its anti-fighter barrage ability before it is destroyed by the Impulse core technology?

A: No. "Start of Combat" abilities occur before the Anti-fighter barrage step.

Q: The Yin Brotherhood hero, Quantum Dissemination Omega, says to "resolve invasions" on those planets. Does this allow for using Parley, committing additional ground forces, and using bombardment? Should this be ground combats?

A: The Yin hero, Quantum Dissemination Omega, should indicate to resolve ground combats on those planets, not full invasion steps. Parley can be played on one of the planets.

Q: Can the Yin Brotherhood Agent, Brother Milor Omega, be used during the Agenda Phase?

A: Brother Milor Omega can only be used during the action phase.

Q: What is the interaction between the Yin Brotherhood agent, Brother Milor Omega, and the Nekro Virus and Naalu Collective flagship abilities?

A: The units participating in combat via these flagship abilities are both a ground force and ship during combat. The owner of the unit can choose whether to place 2 infantry or 2 fighters when using Brother Milor Omega, however units placed this way can only continue to participate in space combat if fighters are placed, and can only continue to participate in ground combat if infantry are placed

ru:Братство Инь

Guides

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