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  • Sardakk N'orr
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Discordant Stars

  • Augurs of Ilyxum
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  • Zelian Purifier

Wiki · Base Game

The Winnu

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Faction sheet

The Winnu

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Faction symbol

Expansion
Base Game
Starting units
1 Carrier 1 Cruiser 2 Fighters 2 Infantry 1 Space Dock 1 PDS
Starting technologies
Choose any 1 technology that has no prerequisites.
Starting planets
Winnu: 3/4
Commodities
3
Complexity
Moderate
Faction colors
Orange, Yellow, Purple
TILeague Rank
2 · 35.6% W/R
The Winnu faction sheet
The Winnu faction sheet back

Overview

Edit introduction

The Winnu is a Base Game faction. Signature abilities: BLOOD TIES.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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BLOOD TIES: You do not have to spend influence to remove the custodians token from Mecatol Rex.

RECLAMATION: After you resolve a tactical action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 space dock from your reinforcements on Mecatol Rex.

Faction Promissory Note

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Acquiescence

At the end of the strategy phase:

Exchange 1 of your strategy cards with a strategy card that was chosen by the Winnu player.

Then, return this card to the Winnu player.

Acquiescence Ω Codex I

When the Winnu player resolves a strategic action:

You do not have to spend or place a command token to resolve the secondary ability of that strategy card.

Then, return this card to the Winnu player

(Ω) refers to an updated version of the promissory note, released with the Codex, found here

Faction Technologies

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Blue technology Lazax Gate Folding

During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha and beta wormhole.

ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.

Prerequisites: Blue technology Blue technology

Yellow technology Hegemonic Trade Policy

Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control during that use of Production

Prerequisites: Yellow technology Yellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Imperator

Synergy: Blue technology Red technology

Apply +1 to the results of each of your unit's combat rolls for each "Support for the Throne" in your opponent's play area.

After you activate a system that contains a legendary planet, apply +1 to the move value of 1 of your ships during this tactical action.

Flagship

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NameCostCombatMoveCapacityAbilities
Salai Sai Corian8713

Sustain Damage

When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.

Mech

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NameCostCombatAbilities
Reclaimer26

After you resolve a tactical action where you gained control of this planet, you may place 1 PDS or 1 Space Dock from your reinforcements on this planet.

Sustain Damage

Leaders

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NameUnlockAbility
AgentBerekar BerekonAt Game Start

When 1 or more of a player's units use PRODUCTION:

You may exhaust this card to reduce the combined cost of the produced units by 2.

Berekon strode down the corridor, imperiously ignoring the nervous yard-master at his side. "But Arbiter," the yard-master yelped. "There's no way I can meet these new quotas." Berekon spared him a withering glance. "You're mistaken. The Emperor has decreed it. That means there is no way that it will not."

CommanderRickar Rickani

Control Mecatol Rex or enter into a combat in the Mecatol Rex system.

During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet

"Admiral Rickani. For your victories in battle, your Emperor commands you to take your fleet to Mecatol Rex, and reclaim it for the Throne. Fail this charge at your peril."

HeroMathis MathinusHave 3 Scored Objectives

IMPERIAL SEAL

ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card.

Then, purge this card.

"You cannot enter," the Custodian shouted, struggling against the Winnu's soldier's grips. "It is forbidden!" Mathinus paused before the doorway to the hidden vault. "We are the children of the Lazax. Nothing of theirs is forbidden to us."

Gallery

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FAQ

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Q: Does the Winnu “Salai Sai Corian” flagship get additional dice for infantry participating in a fight due to the Nekro “Alastor” flagship?

A: Yes. The “Salai Sai Corian” would get one additional die per infantry.

Q: Can the Mentak Coalition use the “Pillage” faction ability to steal trade goods when they are neighbors with another faction as a result of the “Lazax Gate Folding” faction technology?

A: Yes.

Q: Does the Winnu commander, Rickar Rickani, stack if Mecatol Rex is also a Legendary Planet?

A: No, the commander only triggers once no matter how many conditions are met, +2 is the max.

Guides

Discordant Stars · 0 published

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Base GameProphecy of KingsThunder's EdgeDiscordant Stars

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