DEVOUR: Capture your opponent's non-structure units that are destroyed during combat.
AMALGAMATION: When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.
RIFTMELD: When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of the technology's prerequisites.
| Component Type | Component Name | Description |
|---|---|---|
| Token | Dimensional Tear token | Placed under a Vuil'Raith Cabal's space dock to denote that its hex contains a gravity rift. |
Crucible
After you activate a system:
Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead.
Then, return this card to the Vuil'raith player.
Vortex
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
Prerequisites: 
Vuil'Raith Dimensional Tears are Gravity Rifts, meaning they give +1 movement to all ships moving out of their system. These gravity rifts are represented by a token placed under the space dock. If a space dock that has a dimensional tear token under it is destroyed, the dimensional tear token is immediately removed from the board.
They also have a set Production value and can carry more Fighters over capacity than a regular Space Dock.
| Name | Production | Abilities | Prerequisities |
|---|---|---|---|
| Dimensional Tear I | 5 | This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 6 fighters in this system do not count against your ships' capacity. | None |
| Dimensional Tear II | 7 | This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 12 fighters in this system do not count against your ships' capacity. | ![]() ![]() |
Al'Raith Ix Ianovar
Synergy:

This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts.
Apply +1 to the Move value of each of your ships that start their movement in The Fracture.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| The Terror Between | 8 | 5 (x2) | 1 | 3 | Sustain Damage Bombardment 5 Capture all other non-structure units that are destroyed in this system, including your own. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Reanimator | 2 | 6 | When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | The Stillness of Stars | At Game Start | After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value. Three times, the freetrader ship had flown to the heart of the asteroid field in response to the summons. Each time, they brought stasis pods of unsuspecting colonists, and left them drifting next to the planetoid where they picked up their bundled ingots of precious metals. The fourth time, the freetrader did not return. |
| Commander | That Which Molds Flesh | Have units in 3 Gravity Rifts | When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit. The cruiser Formidable was thought lost when it fell into the gravity rift during the battle. The rest of the fleet was shocked when the formidable drifted free a week later; and horrified when they discovered what happened to her crew. |
| Hero | It Feeds on Carrion | Have 3 Scored Objectives | DIMENSIONAL ANCHOR ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card. The Vuil'raith had glutted themselves on a score of unfortunate worlds. Now it would return the consumed to an unprepared and unsuspecting galaxy. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: Can Vortex be used on a ship if a player doesn't have any of those ships in their reinforcements?
A: No, since they cannot fully resolve Vortex
Q: Are systems that contain Vuil’raith Cabal’s Dimensional Tears anomalies?
A: Yes, any game effect that references an anomaly includes systems containing Dimensional Tears
Q: Can the Vuil’raith Cabal use their agent on someone who has their Trade Agreement used to take their commodities?
A: Yes, the commodities would not be there but the agent could still be used to capture a ship up to the player’s commodity value.
Q: Does the Cabal Flagship capture other units that are destroyed in the same timing window in which it is destroyed?
A: Yes
Q: What happens to captured units when the owner is eliminated?
A: Captured units remain on the sheet of the player that captured them. If they would ever be returned to the eliminated player, they are returned to the game box instead
Q: Can a ship benefit from the Vuil'raith Cabal promissory note, The Crucible, if it would not be able to reach a gravity rift on the way to the active system without it?
A: Yes, once a system has been activated and The Crucible has been played, the bonus would apply to all ships that can make it to the active system, including the bonuses from the promissory and the rift they are passing through.
Q: Does Cabal Agent count as "converting your own commodities," or is the Cabal player converting them for the purpose of Pillage?
A: No, whenever commodities are converted to a player’s own trade good area, they are not considered gained
Q: Does Cabal Commander apply to units being producing outside of production ability (e.g. Sling relay, Integrated economy or Freelancer exploration)?
A: No, production limit isn't a thing for abilities that produce directly - only for production unit ability (link to Dane message in SCPT discord community)
ru:Кабал Вуил'Райт
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