CARGO RAIDERS: During the first round of a space combat, you may prevent your opponent from declaring a retreat unless they spend 1 trade good.
SCOUR: Once per tactical action, after you gain control of a planet, you may discard 1 action card to ready that planet.
RAZE: After 1 or more of another player's structures are destroyed on a planet that contains your units, you may replenish your commodities.
Clan's Favor
At the start of a round of space combat: The Vaylerian player discards 1 action card. Then, move all of your ships from the active system to an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system and return this card to the Vaylerian player.
Scavenger Exos
Once per action, after you win a ground combat, you may draw 1 action card.
Prerequisites: 
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Raider I (Cruiser) | 2 | 7 | 2 | 1 | During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able. This unit may only transport ground forces. | None |
Raider II (Cruiser) | 2 | 6 | 3 | 1 | During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able. | ![]() ![]() ![]() |
Gravitic Disruption
Synergy:

After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another player’s ships.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Lost Cause | 8 | 7 (x2) | 2 | 3 | Sustain Damage At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Eclipse | 2 | 6 | During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Yvin Korduul - Political Gambler | At Game Start | After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card. |
| Commander | Pyndil Gonsuul - Strike Team Coordinator | Control 3 planets that each have the same trait | After you activate a system: Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action. |
| Hero | Dyln Harthuul - Vice Admiral of Fleet Group 15 | Have 3 Scored Objectives | SPEAR OF VAYLAR - HIDDEN VANGUARD After you activate a system: Remove 1 of your command tokens from the board and gain 1 command token. Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships’ combat rolls. At the end of this turn, purge this card. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: Vaylerian mech question. "During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system." If a player who controls ships in a activated system, has been targeted by space cannon, then he is to assign hits to those ships. If those hits CANNOT be assigned, does it mean there is only one ship in the system then?
On the Clan's Favor promissory note, the text at the end says "Then, place a command token from your reinforcements in that system". Is this the active system or the system that was retreated into?
Prophecy of Kings · 0 published
…
No Prophecy of Kings guides yet
Be the first to publish a strategy guide for this expansion.
…