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Wiki · Base Game

The Universities of Jol-Nar

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Faction sheet

The Universities of Jol-Nar

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Faction symbol

Expansion
Base Game
Starting units
1 Dreadnought 2 Carriers 1 Fighter 2 Infantry 1 Space Dock 2 PDS
Starting technologies
Neural Motivator (green) Antimass Deflectors (blue) Sarween Tools (yellow) Plasma Scoring (red)
Starting planets
Jol: 1/2 Nar: 2/3
Commodities
4
Complexity
Low
Faction colors
Blue, purple
TILeague Rank
8 · 29.4% W/R
The Universities of Jol-Nar faction sheet
The Universities of Jol-Nar faction sheet back

Overview

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The Universities of Jol-Nar is a Base Game faction. Signature abilities: FRAGILE.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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FRAGILE: Apply -1 to the result of each of your unit's combat rolls.

BRILLIANT: When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.

ANALYTICAL: When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.

Faction Promissory Note

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Research Agreement

After the Jol-Nar player researches a technology that is not a faction technology:

Gain that technology.

Then, return this card to the Jol-Nar player.

Faction Technologies

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Yellow technology E-Res Siphons

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Prerequisites: Yellow technology Yellow technology

Blue technology Spatial Conduit Cylinder

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.

Prerequisites: Blue technology Blue technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Specialized Compounds

Synergy: Yellow technology Green technology

When you research technology using the "Technology" strategy card, you may exhaust a planet that has a technology specialty instead of spending resources; if you do you must research a technology of that colour.

Flagship

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NameCostCombatMoveCapacityAbilities
J.N.S. Hylarim86 (x2)13

Sustain Damage

When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.

Mech

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NameCostCombatAbilities
Shield Paling26

Your infantry on this planet are not affected by your FRAGILE faction ability.

Sustain Damage

Leaders

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NameUnlockAbility
AgentDoctor SucabanAt Game Start

When a player spends resources to research:

You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

After the Sidori Quarantine Breach forced the Hacan fleet to isolate and destroy Mishka Orbital, the Emirates demanded Doctor Sucaban be turned over to them for justice. Instead, the Universities had the brilliant researcher 'die' in an aircar accident and installed him as a program director at their top-secret "Black Trench" facility.

CommanderTa Zern Prophecy of KingsOwn 8 technologies

After you roll dice for a unit ability:

You may reroll any of those dice.

The creator of the Deepwrought Archives is famous for breaking the stranglehold the fractious universities had on information, and making knowledge available to all Hylar on Jol and Nar.

CommanderAgnlan Oln Thunder's EdgeOwn 8 technologies

After you roll dice for a unit ability:

You may reroll any of those dice.

After the rift between the Deepwrought and the Universities, the universally disliked Agnlan Oln of Oln Medical replaced Ta Zern in an advisory role.

HeroRin, The Master's LegacyHave 3 Scored Objectives

GENETIC MEMORY

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck.

Then, purge this card.

The young Hylar's gills flared as swirling blackness filled her eyes. "Headmaster," she gasped. "I remember...I remember it all."

Gallery

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FAQ

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Q: When the Universities of Jol-Nar player uses their hero, Rin, do they swap all techs simultaneously or consecutively?

A: Simultaneously, that is to say the Universities of Jol-Nar player cannot swap out a tech and re-take it during this component action

Q: If the Universities of Jol-Nar player replaces a faction technology with their hero, what happens if the Nekro Virus player had a Valefar Assimilator token on it?

A: The token stays on the tech in the tech-deck and Valefar Assimilator still has that technology’s text

Guides

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