AUTONETIC MEMORY: When you would draw 1 or more action cards, you may draw 1 less card to either choose 1 card from the action card discard pile and add it to your hand, or place 1 infantry from your reinforcements on a planet you control.
CYBERNETIC MADNESS: After you add an action card from the discard pile to your hand using your AUTONETIC MEMORY faction ability, you must discard 1 action card. After you fully resolve an action card’s ability text, purge that card instead of discarding it.
Algorithmic Replication
ACTION: Choose 1 action card from the action card discard pile and add it to your hand. Then, purge this card.
Recursive Worm
At the start of your turn, you may exhaust this card to choose 1 non-home system other than Mecatol Rex that contains 1 or more of your units; place 1 other player’s command token from their reinforcements in that system.
Prerequisites: 
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Unholy Abomination I (Infantry) | 1 | 5 | - | - | None | None |
Unholy Abomination II (Infantry) | 1 | 4 | - | - | After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your turn, place each unit that is on this card on a planet you control, if able. | ![]() ![]() |
Cybernetic Armoring
Synergy:

After you win a combat, you may purge 1 of your promissory notes from your hand to move 1 other player's command token in the active system to an adjacent system, or gain 2 trade goods.
ACTION: Exhaust this card to discard the top 3 cards of the action card deck.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Reprocessor Alpha | 8 | 9 (x2) | 1 | 6 | Sustain Damage After you win a combat in this system, you may take 1 of your opponent’s action cards, at random. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Revenant | 2 | 6 | At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Skhot Unit X-12 - Watcher | At Game Start | When a player discards or purges an action card: You may exhaust this card to allow that player to draw 1 action card. |
| Commander | Koryl Ferax - The Third Voice | Have 10 or more infantry on the board | After you gain control of a planet during a tactical action: You may discard 1 action card to place or move 1 mech onto that planet. |
| Hero | The Voice United - Psionic Maelstrom | Have 3 Scored Objectives | THE SCREAM - SYMPHONY OF AGONY ACTION: Draw and reveal a number of action cards from the action card deck equal to 1 more than the number of players in the game, give 1 to each other player in the game and keep the rest; each other player must discard 1 action card. Then, purge this card. |
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