UNRELENTING: Apply +1 to the result of each of your unit's combat rolls.
Tekklar Legion
At the start of an invasion combat:
Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat.
Then, return this card to the N'orr player.
Valkyrie Particle Weave
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit
Prerequisites:

Sardakk N'orr Dreadnoughts and their upgraded variety have stronger bombardment than all other Dreadnoughts.
| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
| Exotrireme I | 4 | 5 | 1 | 1 | Sustain Damage Bombardment 4 (x2) | None |
| Exotrireme II | 4 | 5 | 2 | 1 | Sustain Damage Bombardment 4 (x2) This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system. | ![]() ![]() ![]() |
N'orr Supremacy
Synergy:

After you win a combat, either gain 1 command token or research a unit upgrade technology.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| C'Morran N'orr | 8 | 6 (x2) | 1 | 3 | Sustain Damage Apply +1 to the result of each of your other ship's combat rolls in this system. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Valkyrie Exoskeleton | 2 | 6 | After this unit uses its SUSTAIN DAMAGE ability during Ground Combat, it produces 1 hit against your opponent's ground forces on this planet. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | T'ro | At Game Start | At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system. "Broodmates! The Tekklar legions are feared by all our foes across the galaxy. They do not fear us because of our strength, though we are mighty. They do not fear us because of our numbers, though we are many. They fear us because we strike hard, we strike fast, and as long as one of us is alive, we do not stop!" |
| Commander | G'hom Sek'kus | Control 5 planets in non-home systems | During the "Commit Ground Forces" step: You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens. Renowned for her vicious raids and surprise assaults into enemy territory, Sek'kus and her Valkyrie commandos are the elite vanguard of the swarm's vast armies. |
| Hero | Sh'val, Harbinger | Have 3 Scored Objectives | TEKKLAR CONDITIONING After you move ships into the active system: You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements. The burning exotrireme tore through the sky before crashing into the grass-covered plains. Hatches blew open and Sh'val, Master of the First, charged out of the broken vessel, his Tekklar close behind. |
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Q: Does a Ceasefire promissory note have any impact on committing ground forces from adjacent planets via Sardakk N’orr’s commander, G’hom Sek’kus?
A: Will change “commit ground forces” in LRR to say “move” to ensure Ceasefire works. Will also prevent units from being committed to planets in anomalies without the appropriate technology, or through wormholes if Enforced Travel Ban is a Law.
Q: Can the Sardakk N’orr player commit ground forces via their commander, G’hom Sek’kus, on defense?
A: No, only the active player can commit ground forces
Q: Does using Dominus Orb allow the Sardakk N’orr player to commit ground forces via their commander, G’hom Sek’kus?
A: No, G’hom Sek’kus is explicitly preventing committing from systems with tokens, and Dominus Orb is purged several steps before committing takes place.
Q: Can Sardakk N’orr’s commander, G’hom Sek’kus, be used without moving any ships into the active system?
A: Yes, the commander can allow the Sardakk N’orr player to commit ground forces even without moving in ships
Q: Does Valkyrie Particle Weave trigger after hits were produced if the hits were cancelled?
A: Yes, the hit from Valkyrie Particle Weave is still applied
Q: Does the Sardakk N'orr Exotrireme 2's ability ignores the Sustain Damage ability?
A: Yes, as the words of the ability says "Destroy up to 2 ships" and not "Produce 2 hits"
Q: Who choses the targets of the Exotrireme II's ability ?
A: The Sardakk N'orr Player chooses the targets
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