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Wiki · Discordant Stars

Roh'Dhna Mechatronics

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Faction sheet

Roh'Dhna Mechatronics

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Faction symbol

Expansion
Discordant Stars
Starting units
2 Carriers 1 Destroyer 3 Fighters 3 Infantry 1 Space Dock
Starting technologies
Sarween Tools (yellow) Psychoarchaeology (green)
Starting planets
Prind: 3/3
Commodities
4
Complexity
Low
Faction colors
Blue, Black
TILeague Rank
—
Roh'Dhna Mechatronics faction sheet
Roh'Dhna Mechatronics faction sheet back

Overview

Edit introduction

Roh'Dhna Mechatronics is a Discordant Stars faction. Signature abilities: INDUSTRIOUS, RECYCLED MATERIALS, ORBITAL FOUNDRIES.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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INDUSTRIOUS: After you place a space dock in a system that contains no other players' ships, you may spend 6 resources and remove that space dock to place 1 war sun in that system's space area.

RECYCLED MATERIALS: After you activate a system, you may return 1 cruiser, carrier, or dreadnought you control in that system to your reinforcements to gain a number of trade goods equal to 1 less than that unit’s cost value.

ORBITAL FOUNDRIES: For the purpose of scoring objectives, you may treat each of your war sun units as though it is a structure on any planet you control.

Faction Promissory Note

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Automatons

At the end of your turn, you may attach this card to a non-home planet you control other than Mecatol Rex. This planet has PRODUCTION 3 as if it were a unit.

Faction Technologies

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Yellow technology Contractual Obligations

At the start of the agenda phase, for each unit upgrade technology you control, you may choose 1 player. Each of those players must produce 1 ship in a system that contains 1 or more of their space docks or war suns.

Prerequisites: Yellow technologyYellow technology

Faction Specific Units

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NameCostCombatMoveCapacityAbilitiesPrerequisites

Terrafactory I

(War Sun)

-5 (x2)-4

Production 5

This unit produces only 1 fighter or infantry for their cost instead of 2.

This unit cannot move or be produced.

None

Terrafactory II

(War Sun)

123 (x3)26

Production 5

Bombardment 3 (x3)

Sustain Damage

This unit produces only 1 fighter or infantry for their cost instead of 2.

Other player's units in this system lose PLANETARY SHIELD.

Yellow technologyRed technologyRed technologyRed technology

Breakthrough

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The Prodigy’s Triumph

Synergy: Blue technology Yellow technology

If you have the Terrafactory II technology, flip this card and place it on top of Terrafactory II.

Name

Omni-Forgeworld

(War Sun)

10

3 (x3)

2

6

Production 7

Bombardment 3 (x3)

Sustain Damage

Other player's units in this system lose PLANETARY SHIELD.

This unit is also a station.

When you would exhaust this station's planet card, this unit becomes damaged instead.

Flagship

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NameCostCombatMoveCapacityAbilities
Ky'vir85 (x2)13

Sustain Damage

DEPLOY: After you activate a system, you may spend 4 resources to replace 1 of your non-fighter ships in that system with your flagship.

Mech

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NameCostCombatAbilities
Autofabricator26

DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.

Sustain Damage

Leaders

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NameUnlockAbility
Agent

Rond Bri’ay - Master of Operations

At Game Start

After 1 or more of a player's units use PRODUCTION:

You may exhaust this card to allow that player to gain 1 command token.

Commander

B-Unit 205643a - Predominant Constructor

Have units with a combined PRODUCTION value of at least 7 in a single system

When you spend a command token to resolve the secondary ability of the “Construction” strategy card, you may resolve the primary ability instead.

Hero

Roh’Vhin Dhna mk4 - Ruthless Executive

Have 3 Scored Objectives

PRIMESPACE ACTUALIZATION - SUBVERSIVE AUTOMATION

After you move 1 or more of your ships into the active system:

You may purge this card to produce ships using the PRODUCTION abilities of any units in the active system as if they were your own, regardless of whether that system contains another player’s ships.

Gallery

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FAQ

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Q: For the Roh'Dhna commander, B-Unit 205643a, what happens to the spent command token used to follow the construction secondary ability?

Q: For the Roh'Dhna Contractual Obligations faction technology, how does this work in practice? Can I use it on myself?

Q: Can Contractual Obligations be used multiple times on the same player?

A: Kinda; you can select the same player multiple times, but the effect is still that the set of selected players, no matter how many times selected, are forced to construct 1, and only 1, ship.

Q: For the Roh'Dhna Contractual Obligations faction technology, what are players required to spend to produce a ship?

For the unlock requirement of Roh'Dhna's Commander, B-Unit 205643a , do cards or abilities that increase the production value of a unit's production value such as War Machine contribute towards the unlock requirement?

No, you cannot satisfy any unlock conditions mid-resolution of any ability.

Guides

Thunder's Edge · 0 published

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