TI LeagueTI HubWikiForum
…
Loading factions…
Support on PatreonJoin on Discord
Privacy Policy·Forum

This is a fan-made tool. Twilight Imperium and all related trademarks, logos, images, and characters are property of Fantasy Flight Games.

Wiki

Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Thunder's Edge

Ral Nel Consortium

Starter article. The first save publishes a revision anyone can improve.

EditHistory

Faction sheet

Ral Nel Consortium

Edit

Faction symbol

Expansion
Thunder's Edge
Starting units
1 Dreadnought 1 Carrier 1 Destroyer 2 Fighters 4 Infantry 1 Space Dock 2 PDS
Starting technologies
Choose 1 red or green technology with no prerequisites
Starting planets
Mez Lo Orz Pei Zsha: 2/1 Rep Lo Orz Oet: 1/3
Commodities
4
Complexity
Low
Faction colors
Green, Yellow, Blue
TILeague Rank
3 · 33.3% W/R
Ral Nel Consortium faction sheet
Ral Nel Consortium faction sheet back

Overview

Edit introduction

The Ral Nel Consortium are built on logistics, shipping, and getting things from A to B. They present themselves as the galaxy’s most reliable couriers—insured, on time, and happy to move your parcels (and their own Space Docks and PDS) wherever the trade routes lead. Their faction abilities reflect that: Survival Instinct lets them slip ships into systems others have just activated, and Miniaturization means their structures travel with the fleet instead of staying in one place.

They are a faction that is genuinely hard to dislodge. They don't necessarily need to win every fight, but they can be awkward to attack.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
    1. Destroyer
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

Edit

SURVIVAL INSTINCT

After another player activates a system that contains your ships, you may move up to 2 of your ships into the active system from adjacent systems that do not contain your command tokens.

MINIATURIZATION

Your structures can be transported by any ship; this does not require or count against capacity. While your structures are in the space area, they cannot use their unit abilities. At the end of your tactical actions, you may place your structures that are in space areas onto planets you control in their respective systems.

Faction Promissory Note

Edit

Nano-Link Permit

After you activate a system:

You may move your structures from adjacent systems that do not contain your command tokens onto planets you control in the active system.

Then, return this card to the Ral Nel player.

Faction Technologies

Edit

Red technology Nanomachines

ACTION: Exhaust this card to place 1 PDS on a planet you control.

ACTION: Exhaust this card to repair all of your damaged units.

ACTION: Exhaust this card and discard 1 action card to draw 1 action card.

Prerequisites: Red technology

Faction Specific Units

Edit

Destroyer

Ral Nel destroyers use the SPACE CANNON ability of structures they carry (via Miniaturization). They are also faster than regular destroyers.

NameCostCombatMoveAbilitiesPrerequisites
Linkship I193

This unit can use the SPACE CANNON ability of one of your structures in its space area; each structure can only be triggered once.

Anti-Fighter Barrage 9 (x2)

None
Linkship II184

This unit can use the SPACE CANNON ability of one of your structures in its space area; each linkship can trigger the same structure.

Anti-Fighter Barrage 6 (x3)

Red technologyRed technology

Breakthrough

Edit

Data Skimmer

During the action phase, if you have not passed, when other players would discard action cards, they are placed on this card instead.

When you pass, take 1 action card from this card and discard the rest.

Synergy: Yellow technologyGreen technology

Flagship

Edit
NameCostCombatMoveCapacityAbilities
Last Dispatch88 (x2)24

Sustain Damage

When this unit retreats, you may destroy 1 ship in the active system that does not have Sustain Damage.

Mech

Edit

Name

Cost

Combat

Abilities

Alarum

2

6

Sustain damage

At the end of a round of combat on this planet, you may move up to 2 of your ground forces to this planet from planets in adjacent systems.

Leaders

Edit
NameUnlockAbility
AgentKan Kip RelAt game start

ACTION: Exhaust this card to draw 2 action cards; give 1 of those cards to another player.

“Yes sir, yes sir! From Jord to Elysium in the shortest time and insured to boot.”

CommanderWatchful OjzBe the last person to pass during the action phase

When you declare a retreat: immediately retreat up to 2 of your ships from the active system to an adjacent system that does not contain another player’s ships. Place a command token from your reinforcements into that system.

HeroDirector NelHave 3 scored objectives

SIGNAL INTRUSION — After the last player passes: you may choose to no longer be passed; if you do, gain 2 command tokens, draw 1 action card, and purge this card.

Gallery

Edit

<img src="https://static.wikia.nocookie.net/twilight-imperium-4/images/a/af/RalNelHomeSystem.png/revision/latest/scale-to-width-down/1000?cb=20251121063407" alt="Faction sheet">

FAQ

Edit

Can several Linkship II use one PDS?

Yes. Linkship II can each trigger the same structure. The destroyer supply still caps how many you can have in play (8).

Do Linkships fire Space Cannon into adjacent systems if you have PDS II?

No official errata covers this yet. The tirules2 reading is that Linkships cannot fire Space Cannon against adjacent units, even with PDS II.

Does Watchful Ojz replace a normal retreat?

No. The commander retreats up to 2 ships when you declare a retreat. The rest of the fleet retreats at the end of the combat round, and those ships may go to the same system or a different one.

Guides

Prophecy of Kings · 0 published

…

Base GameProphecy of KingsThunder's Edge1Discordant Stars

No Prophecy of Kings guides yet

Be the first to publish a strategy guide for this expansion.

…