TI LeagueTI HubWikiForum
…
Loading factions…
Support on PatreonJoin on Discord
Privacy Policy·Forum

This is a fan-made tool. Twilight Imperium and all related trademarks, logos, images, and characters are property of Fantasy Flight Games.

Wiki

Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Discordant Stars

Nivyn Star Kings

Starter article. The first save publishes a revision anyone can improve.

EditHistory

Faction sheet

Nivyn Star Kings

Edit

Faction symbol

Expansion
Discordant Stars
Starting units
1 Carrier 1 Cruiser 1 Dreadnought 3 Fighters 3 Infantry 1 Mech 1 Space Dock
Starting technologies
Dark Energy Tap (blue) Plasma Scoring (red)
Starting planets
Ellas: 3/3 Gravity Rift
Commodities
3
Complexity
Moderate
Faction colors
Black, Yellow
TILeague Rank
—
Nivyn Star Kings faction sheet
Nivyn Star Kings faction sheet back

Overview

Edit introduction

Nivyn Star Kings is a Discordant Stars faction. Signature abilities: CELESTIAL GUIDES, SINGULARITY POINT, VOIDSAILORS.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

Edit

CELESTIAL GUIDES: Your units do not roll for gravity rifts. You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.

SINGULARITY POINT: The system that contains the “Wound” token is both a nebula and a gravity rift.

VOIDSAILORS: When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.

Faction Promissory Note

Edit

Nivyn Guidance

After you activate a system: During this activation, you may ignore the effects of each anomaly. Return this card to the Nivyn player at the end of this activation.

Faction Technologies

Edit

Yellow technology Voidwake Missiles

After 1 or more of your units with SUSTAIN DAMAGE makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.

Prerequisites: Yellow technology

Faction Specific Units

Edit
NameCostCombatMoveCapacityAbilitiesPrerequisites

Voidflare Warden I

(Mech)

26--

Sustain Damage

After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.

None

Voidflare Warden II

(Mech)

24--

Sustain Damage

After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.

Blue technologyYellow technologyRed technology

Breakthrough

Edit

Anomaly Stabilization

Synergy: Blue technology Red technology

The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars.

You may treat entropic scars as ingress tokens.

Flagship

Edit
NameCostCombatMoveCapacityAbilities
Eradica85 (x2)13

Sustain Damage

When a unit in this system would be destroyed, you may remove it from the game board instead.

Mech

Edit
NameCostCombatMoveCapacityAbilitiesPrerequisites

Voidflare Warden I

(Mech)

26--

Sustain Damage

After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.

None

Voidflare Warden II

(Mech)

24--

Sustain Damage

After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.

Blue technologyYellow technologyRed technology

Leaders

Edit
NameUnlockAbility
AgentSuldhan Wraeg - Shrouded AdvisorAt Game Start

When a player would use 1 unit’s non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.

CommanderThussad Krath - High Inquisitor

Have units in 2 different non-home anomalies

When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.

Hero

Krill Drakkon - Star-Crowned King

Have 3 Scored Objectives

SINGULARITY CRADLE - EYE OF THE ABYSS

ACTION: Each unit on the game board with SUSTAIN DAMAGE, other than your mechs, becomes damaged, if able. Place this card near the game board; you may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round. At the end of this game round, purge this card.

Gallery

Edit

Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

Edit

Q: What difference does it make that the Eradica flagship removes units instead of destroying them? Are these units captured by the Nivyn player?

Q: Can I move a Nivyn Voidflare Warden mech into a new system and then put the Wound token there?

Q: Can I pick and choose which anomalies to ignore for Celestial Guides? What about the promissory note?

Q: Voidwake missiles seems kind of weak?

Guides

Prophecy of Kings · 0 published

…

Base GameProphecy of KingsThunder's EdgeDiscordant Stars

No Prophecy of Kings guides yet

Be the first to publish a strategy guide for this expansion.

…