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Wiki · Prophecy of Kings

The Naaz-Rokha Alliance

Starter article. The first save publishes a revision anyone can improve.

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Faction sheet

The Naaz-Rokha Alliance

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Faction symbol

Expansion
Prophecy of Kings
Starting units
2 Carriers 1 Destroyer 2 Fighters 1 Mech 3 Infantry 1 Space Dock
Starting technologies
Psychoarchaeology (green) AI Development Algorithm (red)
Starting planets
Naazir: 2/1 Rokha: 1/2
Commodities
3
Complexity
Low
Faction colors
Green
TILeague Rank
16 · 24.6% W/R
The Naaz-Rokha Alliance faction sheet
The Naaz-Rokha Alliance faction sheet back

Overview

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The Naaz-Rokha Alliance is a Prophecy of Kings faction. Signature abilities: DISTANT SUNS, FABRICATION.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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DISTANT SUNS: When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.

FABRICATION: ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.

Faction Promissory Note

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Black Market Forgery

ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic.

Then, return this card to the Naaz-Rokha player.

Faction Technologies

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Red technology Supercharge

At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.

Prerequisites: Red technology

Green technology Pre-Fab Arcologies

After you explore a planet, ready that planet.

Prerequisites: Green technology Green technology Green technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Absolute Synergy

Synergy: Green technology Blue technology

When you have 4 mechs in the same system, you may return 3 of those mechs to your reinforcements to flip this card and place it on top of your mech card.

Eidolon Maximum (backside of Naaz-Rokha Breakthrough)

This unit is both a ship and a ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.

Sustain Damage

4 (x4)

3

Synergy: Green technology Blue technology

Combat

Move

Flagship

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NameCostCombatMoveCapacityAbilities
Visz el Vir89 (x2)14

Sustain Damage

Your mechs in this system roll 1 additional die during combat.

Mech

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NameCostCombatAbilities
Eidolon26 (x2)

If this unit is in the space area of the active system at the start of a space combat, flip this card.

Sustain Damage

(This card begins the game with this side face up)

NameCostCombatAbilities
Z-Grav Eidolon28 (x2)

If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.

(This card begins the game with this side face down)

Leaders

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NameUnlockAbility
AgentGarv and GunnAt Game Start

At the end of a player's turn:

You may exhaust this card to allow that player to explore 1 of their planets.

"I thought you disabled the laser traps!" Garv yelped as the corridor filled with searing light. Gunn waved one hand from inside the open panel. "No, that was the blade barrier. Just...throw something at the kill switch and see if that works!"

CommanderDart and TaiHave 3 mechs in 3 systems

After you gain control of a planet that was controlled by another player: You may explore that planet.

The Eidolon is a dual-role mech that needs a skilled pilot and a cunning commando who are both slightly crazy; requirements that describe Dart and Tai perfectly.

HeroHesh and PritHave 3 Scored Objectives

PERFECT SYNTHESIS

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool.

Then, purge this card.

"What the two of us have created here is going to ensure the rest of the galaxy never underestimates the Naaz and Rokha again."

Gallery

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FAQ

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Q: Can the Naaz-Rohka hero, Hesh and Prit, be used when the player has no tokens in reinforcements?

A: The LRR will be updated to be more general towards taking off sheet if none are in reinforcements. This change should cover other requirements in this regard as well.

Q: Can you purge a relic fragment to gain a command token if you have no command tokens in your reinforcements?

A: Yes, you can purge the fragment and not gain a command token if there are none in reinforcements.

Q: For the Naaz-Rokha’s Distant Suns ability, do you decide to draw the extra exploration card before you draw the first card, or after?

A: Before the initial exploration card is drawn.

Q: Does the Mech “Z Grav Eidolon” count against fleet supply?

A: No, because this unit is also transported.

Guides

Thunder's Edge · 0 published

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