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Wiki · Base Game

The Naalu Collective

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Faction sheet

The Naalu Collective

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Faction symbol

Expansion
Base Game
Starting units
1 Carrier 1 Cruiser 1 Destroyer 3 Fighters 4 Infantry 1 Space Dock 1 PDS
Starting technologies
Neural Motivator (green) Sarween Tools (yellow)
Starting planets
Maaluuk: 0/2 Druaa: 3/1
Commodities
3
Complexity
Moderate
Faction colors
Green, yellow, orange
TILeague Rank
12 · 25.7% W/R
The Naalu Collective faction sheet
The Naalu Collective faction sheet back

Overview

Edit introduction

The Naalu Collective is a Base Game faction. Signature abilities: TELEPATHIC.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
    1. Fighter
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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TELEPATHIC: At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

FORESIGHT: After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

Components

Component TypeComponent NameDescription
Token"0" token

This token is placed overtop of the number on a players chosen strategy card and makes that player first in initiative order.

This causes them to go first in a round and to score first during the status phase.

Faction Promissory Note

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Gift of Prescience

At the end of the strategy phase:

Place this card face-up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use their TELEPATHIC faction ability during this game round.

Return this card to the Naalu player at the end of the status phase.

Faction Technologies

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Green technology Neuroglaive

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.

Prerequisites: Green technology Green technology Green technology

Faction Specific Units

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Fighter

Naalu Fighters are stronger than standard Fighters. When upgraded, they gain further improved combat and only count as 1/2 toward the fleet limit as opposed to 1.

NameCostCombatMoveCapacityAbilitiesPrerequisites
Hybrid Crystal Fighter I1x28<nowiki>-</nowiki>--None
Hybrid Crystal Fighter II1x272-

This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Green technologyBlue technology

Breakthrough

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Mindsieve

Synergy: Red technology Green technology

When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.

Flagship

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NameCostCombatMoveCapacityAbilities
Matriarch89 (x2)16

Sustain Damage

During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.

Mech

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NameCostCombatAbilities
Iconoclast26

During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.

Sustain Damage

NameCostCombatAbilities
Iconoclast Ω Codex III26

Other players cannot use ANTI-FIGHTER BARRAGE against your units in this system.

Sustain Damage

NameCostCombatAbilities
Iconoclast ΩΩ Thunder's Edge'''26

DEPLOY: When another player gains a relic, place 1 mech on any planet you control.

Sustain Damage

Leaders

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NameUnlockAbility
AgentZ'euAt Game Start

After an agenda is revealed:

You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.

"...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!" Ambassador Beumosile thundered. The Galactic Council exploded in angry shouts as he sat down. "Very good, my pet," the velvet voice hissed in his mind, and he basked in the warmth of its praise."

AgentZ'eu Ω Codex IIIAt Game Start

ACTION: Exhaust this card and choose a player;

That player may perform a tactical action in a non-home system without placing a command token; that system still counts as being activated.

"...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!" Ambassador Beumosile thundered. The Galactic Council exploded in angry shouts as he sat down. "Very good, my pet," the velvet voice hissed in his mind, and he basked in the warmth of its praise."

AgentZ'eu ΩΩ Thunder's EdgeAt Game Start

After any player's command token is placed in a system:

You may exhaust this card to return that token to that player's reinforcements.

"...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!" Ambassador Beumosile thundered. The Galactic Council exploded in angry shouts as he sat down. "Very good, my pet," the velvet voice hissed in his mind, and he basked in the warmth of its praise."

CommanderM'aban

Have 12 fighters on the game board

You may produce 1 additional fighter for their cost; these additional units do not count against your production limit.

First amongst Q'uesh's sorceresses, M'aban has been gifted with radium crystal enchantments, allowing her mind to sing to thousands of Naalu at once.

CommanderM'abanΩ Codex III

Have ground forces in or adjacent to the Mecatol Rex system.

At any time:

You may look at your neighbours' hands of promissory notes and the top and bottom card of the agenda deck.

First amongst Q'uesh's sorceresses, M'aban has been gifted with radium crystal enchantments, allowing her mind to sing to thousands of Naalu at once.

HeroThe OracleHave 3 Scored Objectives

C-RADIUM GEOMETRY

At the end of the status phase:

You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.

Only in their most desperate hour would the Naalu link the broken, poisoned mind of their former leader to the power of the Nefishh.

(Ω) refers to an updated component, see Omegas for more information.

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Q: Does the Naalu flagship (“The Matriarch”) allow the Naalu to take gain control of a planet using only fighters?

A: No. The Naalu fighters return to the space area when ground combat ends. If no Naalu ground forces are present, the combat is considered to be a draw, and the Naalu do not gain control of the planet during the “Establish Control” step.

Q: Using the Naalu flagship (“The Matriarch”) in combination with the “Dacxive Animators” technology, can the Naalu gain control of a planet using only fighters?

A: No, as you cannot win (only draw) ground combat with only Naalu fighters (see above question). However, if you could somehow win, the exact sequence of events if you win the ground combat would be to place an infantry with Daxcive Animators, return the fighters to the space area, then take control of the planet during the "Establish Control" step.

Q: Does the Naalu “0” token move with the strategy card it is placed on if the card is exchanged with or taken by another player?

A: No. The Naalu “0” token stays with the Naalu or the faction that gained the token through the “Gift of Prescience” promissory note and is placed on any of that player’s strategy cards.

Q: Can the Naalu Collective commander, M’aban, or the Yin Brotherhood commander, Brother Omar, allow the player to choose to produce only 1 infantry/fighter and then another with their commander?

A: Yes, both of these commanders allow the player to choose to only build a single fighter/infantry for 1 resource and gain an additional unit of that type each time they do.

Q: The Naalu Collective agent, Z’eu Omega, says "resolve a tactical action" but this is during a component action. How does this work for the Mahact Gene-Sorceres mech, Starlancer? Master Plan? Ministers of Peace and War? Who is the active player for abilities/transactions? Can Naalu use Fleet Logistics after this action? Can players who passed use it?

A: The Naalu Collective agent, Z’eu Omega is a component action that allows a player to take a tactical action and effectively makes them the active player for the duration of the tactical action (and any actions that may occur after, due to further abilities causing further actions). This DOES NOT count as the tactical action player’s turn, so they cannot utilize fleet logistics, however they could use Master Plan or the Minister of War, as these reference tactical actions and not a player’s turn. Minister of Peace and the Mahact Gene-Sorcerers mech, Starlancer ends the turn of the tactical action player, regardless of referencing a “turn”.

Q: When Covert Legislation is revealed, is there a window in which the Naalu Collective commander, M’aban Omega, can look at the next agenda card? Can they look while the Politics player is resolving the primary of that strategy card, or while putting them on the top/bottom?

A: The Naalu Collective Commander, M’aban Omega, cannot look at the next card when Covert Legislation is revealed before the speaker draws the top card of the agenda deck. It also cannot be used to interrupt the primary ability of the Politics strategy card.

Q: When using the primary ability of diplomacy on a system that has Naalu ships, does this activate the ability of Neuroglaive and force all players to place a token from their fleet pool into their reinforcements?

A: No. That system is not activated by the use of the "Diplomacy" strategy card.

Guides

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