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Wiki · Discordant Stars

Li-Zho Dynasty

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Faction sheet

Li-Zho Dynasty

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Faction symbol

Expansion
Discordant Stars
Starting units
2 Carriers 1 Destroyer 3 Fighters 4 Infantry 1 Space Dock 1 PDS
Starting technologies
Psychoarchaelogy (green) Antimass Deflectors (blue)
Starting planets
Pax: 1/2 Vess: 0/1 Kyr: 2/0
Commodities
3
Complexity
High
Faction colors
Black, Orange
TILeague Rank
—
Li-Zho Dynasty faction sheet
Li-Zho Dynasty faction sheet back

Overview

Edit introduction

Li-Zho Dynasty is a Discordant Stars faction. Signature abilities: CUNNING, SUBTERFUGE, NOTE.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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CUNNING: After you perform a tactical action in a system, you may attach 1 “Trap” card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.

SUBTERFUGE: Trap attachments are attached face-down and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives.

Components

NameCountCard Text
Trap - Interference Grid1

While this card is attached, you may reveal this card at the start of a space combat in this system.

Choose 1 player, apply -1 to each of that player’s combat rolls during this space combat.

At the end of this tactical action, return this card to your reinforcements.

Trap - Minefields1

While this card is attached, you may reveal this card after a player commits 1 or more infantry to this planet.

Destroy up to 2 of that player’s infantry on this planet.

At the end of this tactical action, return this card to your reinforcements.

Trap - Account Siphon1

While this card is attached, you may reveal this card after a player gains control of this planet.

Take up to 2 trade goods or 3 commodities from that player.

At the end of this tactical action, return this card to your reinforcements.

Trap - Gravitic Inhibitor1

While this card is attached, you may reveal this card after a player activates this system.

Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit into this system.

At the end of this tactical action, return this card to your reinforcements.

Trap - Feint1

While this card is attached, you may reveal this card at any time.

Then, return this card to your reinforcements.

Trap - Saboteurs*1

While this card is attached, you may reveal this card at any time.

Choose 1 non-carrier unit in this system. If it is not damaged, and has the SUSTAIN DAMAGE ability, that unit becomes damaged; otherwise, destroy that unit.

Then, return this card to your reinforcements.

NOTE: Trap - Saboteurs is an optional component, for groups which prefer to have stronger Traps.

Faction Promissory Note

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Trusted Counselor

At the start of a space combat you are participating in: You may place up to 2 fighters from your reinforcements into the space area of the active system. Then, return this card to the Li-Zho player.

Faction Technologies

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Blue technology Wraith Engine

After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.

Prerequisites: Blue technologyBlue technology

Faction Specific Units

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NameCostCombatMoveCapacityAbilitiesPrerequisites

Heavy Bomber I

(Fighter)

1 (x2)9--Bombardment 9None

Heavy Bomber II

(Fighter)

1 (x2)82-

Bombardment 8

This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.

Green technologyBlue technology

Breakthrough

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Professional Intrigue

Synergy: Green technology Red technology

After you perform a tactical action in a non-home system, you may move 1 of your infantry on the game board into coexistence on a planet in that system.

When a player ends your units' coexistence on a planet, they must discard 1 action card, if able.

Flagship

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NameCostCombatMoveCapacityAbilities
Silence of Stars85 (x2)13

Sustain Damage

This unit can only be destroyed by an uncanceled hit being assigned to it.

Mech

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NameCostCombatAbilities
Oro-Zhin Elite26

At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.

Sustain Damage

Leaders

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NameUnlockAbility
AgentVasra Ivo - Intelligence OfficerAt Game Start

At the end of a player’s turn:

You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.

Commander

Dhume Tathu - Ruthless Strategist

Have 4 trap attachments on the game board

During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating, you may choose 1 of your units in that combat, that unit rolls 1 additional combat die.

HeroKhaz-Rin Li-Zho - EmpressHave 3 Scored Objectives

STAR'S RAZOR - CLOSING MOVES

ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player’s ships.

Then, purge this card.

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Q: When another player captures a planet or otherwise interacts with a Trap attachment by manipulating the planet card it is attached to, is that trap revealed to that player?

Q: If the Li-Zho player reveals a Gravitic Inhibitor trap, which of the other players' ships are subject to its movement restrictions?

Reinforcements are common knowledge, so if the Li-Zho player only has one trap on the board can other players check the Li-Zho reinforcements to confirm what that trap is?

No.

Wait, I just read "You do not count trap attachments toward fulfilling objectives" in the Subterfuge faction ability. Does that mean other players can count them toward fulfilling objectives?

Yes.

Guides

Prophecy of Kings · 0 published

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