TI LeagueTI HubWikiForum
…
Loading factions…
Support on PatreonJoin on Discord
Privacy Policy·Forum

This is a fan-made tool. Twilight Imperium and all related trademarks, logos, images, and characters are property of Fantasy Flight Games.

Wiki

Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Base Game

The L1Z1X Mindnet

Starter article. The first save publishes a revision anyone can improve.

EditHistory

Faction sheet

The L1Z1X Mindnet

Edit

Faction symbol

Expansion
Base Game
Starting units
1 Dreadnought 1 Carrier 3 Fighters 5 Infantry 1 Space Dock 1 PDS
Starting technologies
Neural Motivator (green) Plasma Scoring (red)
Starting planets
[0.0.0]: 5/0
Commodities
2
Complexity
Low
Faction colors
Black, blue, red
TILeague Rank
24 · 15.5% W/R
The L1Z1X Mindnet faction sheet
The L1Z1X Mindnet faction sheet back

Overview

Edit introduction

The L1Z1X Mindnet is a Base Game faction. Signature abilities: ASSIMILATE, HARROW.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
    1. Dreadnought
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

Edit

ASSIMILATE: When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

HARROW: At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.

Faction Promissory Note

Edit

Cybernetic Enhancements

At the start of your turn:

Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.

Then, return this card to the L1Z1X player.

Cybernetic Enhancements Ω Codex I

When you gain command tokens during the status phase:

Gain 1 additional command token.

Then, return this card to the L1Z1X player.

(Ω) refers to an updated version of the promissory note, released with the Codex, found here

Faction Technologies

Edit

Yellow technology Inheritance Systems

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Prerequisites: Yellow technology Yellow technology

Faction Specific Units

Edit

Dreadnought

L1Z1X Dreadnoughts have a greater capacity than regular Dreadnoughts, and once upgraded have more effective bombardment.

NameCostCombatMoveCapacityAbilitiesPrerequisites
Super-Dreadnought I4512

Sustain Damage

Bombardment 5

None
Super-Dreadnought II4422

Sustain Damage

Bombardment 4

This unit cannot be destroyed by "Direct Hit" action cards.

Blue technology

Blue technology

Yellow technology

Breakthrough

Edit

Fealty Uplink

Synergy: Red technology Green technology

When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.

Flagship

Edit
Name<sup>Cost</sup><sup>Combat</sup><sup>Move</sup><sup>Capacity</sup>Abilities
[0.0.1]85 (x2)15

Sustain Damage

During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.

Mech

Edit
NameCostCombatAbilities
Annihilator26

While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.

Sustain Damage

Bombardment 8

Leaders

Edit
NameUnlockAbility
AgentI48SAt Game Start

After a player activates a system:

You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.

"For the other races, every soldier killed on the battlefield is a loss. Their experience, their training, and their warrior prowess are all spent. For we L1Z1X, every soldier killed is a chance to resurrect them into a form even more powerful than before."

Commander2RAMHave 4 dreadnoughts on the Board

Units that have PLANETARY SHIELD do not prevent you from using Bombardment.

The newly integrated network flared to life, and the warships' guns spoke with one voice. The planetary shield flared and died under the concentrated barrage.

HeroThe HelmsmanHave 3 Scored Objectives

DARK SPACE NAVIGATION

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.

Then, purge this card.

Information flooded the captain's mind from the cable plugged into his cyber-cortex. "The records of the lost Hall of Cartography," Vel Syd hissed. "Use them well."

Gallery

Edit

Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

Edit

Can the L1Z1X use Harrow when they're defending during ground combat?

No, only the active player can use BOMBARDMENT.

When using the hero ability, can fighters and infantry be transported?

Yes. During movement abilities (L1Z1X Hero, Argent Hero, Mahact Hero), you may transport units out of systems that contain your tokens. ru:Психосеть Л1З1КС

Guides

Discordant Stars · 0 published

…

Base GameProphecy of KingsThunder's EdgeDiscordant Stars

No Discordant Stars guides yet

Be the first to publish a strategy guide for this expansion.

…