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Wiki · Discordant Stars

L'tokk Khrask

Starter article. The first save publishes a revision anyone can improve.

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Faction sheet

L'tokk Khrask

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Faction symbol

Expansion
Discordant Stars
Starting units
3 Cruisers 1 Fighter 3 Infantry 1 Space Dock 1 PDS
Starting technologies
Scanlink Drone Network (yellow) Plasma Scoring (red)
Starting planets
Bohl-Dhur: 3/4
Commodities
2
Complexity
Moderate
Faction colors
Green, Orange, Blue
TILeague Rank
—
L'tokk Khrask faction sheet
L'tokk Khrask faction sheet back

Overview

Edit introduction

L'tokk Khrask is a Discordant Stars faction. Signature abilities: LITHOIDS, GARDEN WORLDS, METEOR SLINGS.

Contents

  1. Faction Abilities
    1. Components
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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LITHOIDS: During the agenda phase, the number of votes you cast is instead equal to the combined resource value of the planets that you exhaust.

GARDEN WORLDS: Apply +1 to the resource values of your planets that do not contain 1 or more ground forces.

METEOR SLINGS: When your units use BOMBARDMENT against a planet another player controls, you may cancel any number of hits you produce to place that many infantry from your reinforcements onto that planet. Those units participate in ground combat, if able.

Components

NameResourcesInfluenceCountAbility
Grove Thunder's Edge2

X / This card's influence value is equal to the number of planets that contain your coexisting units.

1

Can be exhausted like a planet card - is not actually a planet.

Faction Promissory Note

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Stone Speakers

During a tactical action, when you produce 1 or more hits during a BOMBARDMENT roll: For each hit you produced, you may instead place 1 infantry from your reinforcements on the planet being bombarded. Then, return this card to the L’tokk Khrask player.

Faction Technologies

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Green technology Stone's Embrace

When you would spend a token from your strategy pool, you may exhaust 1 planet you control to spend 1 token from your reinforcements instead.

Prerequisites: Green technologyGreen technology

Faction Specific Units

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NameCostCombatMoveCapacityAbilitiesPrerequisites

Shattered Sky I

(Cruiser)

2721Bombardment 8None

Shattered Sky II

(Cruiser)

2632Bombardment 6Red technologyYellow technologyGreen technology

Breakthrough

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Mended Grove

Synergy: Green technology Yellow technology

Gain the Grove card.

When you resolve METEOR SLINGS, if you cancel all hits produced, you may place your units into coexistence; you cannot commit those coexisting ground forces during this action.

Flagship

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NameCostCombatMoveCapacityAbilities
Splintering Gale87 (x2)13

Sustain Damage

At the start of a space combat in this system, choose up to 2 non-fighter ships to gain SUSTAIN DAMAGE until the end of combat.

Mech

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NameCostCombatAbilities
Megalith26

Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.

Sustain Damage

Leaders

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NameUnlockAbility
AgentUdosh B’rtul - Grove TenderAt Game Start

When a player would spend influence:

You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.

CommanderHkot Tokal - Crystal Druid

Win a ground combat on a planet you do not control

At the start of invasion in a system that contains 1 or more planets:

You may place 1 infantry unit from your reinforcements in that system’s space area if you have unused capacity in that system.

HeroVehl-Tikar - Arch DruidHave 3 Scored Objectives

CRYSTAL CHORUS - WORLDS AWAKEN

ACTION: Purge this card to choose up to 4 planets; exhaust or ready each of those planets.

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Q: How does the Flagship's temporary SUSTAIN DAMAGE ability work after the selected ships that didn't originally have SUSTAIN DAMAGE (Destroyers, Cruisers etc.) had been assigned a hit at the end of combat? Do they remain damaged, are they repaired as if they didn't take a hit, or are they destroyed because they DID take a hit?

The damaged ship may be chosen again during a future combat, regaining the Sustain Damage ability. As it is already damaged, it will be unable to use its Sustain Damage ability again.

The damaged ship will be repaired during the status phase, regardless of if it currently has the Sustain Damage ability.

In a future combat, the damaged ship may be repaired by the Duranium Armor technology. It will be unable to be damaged again unless it has regained the Sustain Damage ability.

If the Emergency Repairs action card is played, the damaged ship will not be repaired unless it currently has the Sustain Damage ability.

Guides

Prophecy of Kings · 0 published

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