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Wiki · Discordant Stars

Kyro Sodality

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Faction sheet

Kyro Sodality

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Faction symbol

Expansion
Discordant Stars
Starting units
1 Dreadnought 1 Carrier 1 Destroyer 3 Infantry 1 Space Dock
Starting technologies
Choose one of the following: Daxcive Animators (green) Bio-Stims (green)
Starting planets
Avicenna: 4/0
Commodities
2
Complexity
Low
Faction colors
Green, Blue
TILeague Rank
—
Kyro Sodality faction sheet
Kyro Sodality faction sheet back

Overview

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Kyro Sodality is a Discordant Stars faction. Signature abilities: CONTAGION, PLAGUE RESERVOIR, SUBVERSIVE.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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CONTAGION: After you resolve the primary or secondary ability of the "Politics" strategy card, commit 1 infantry from your reinforcements to a planet that is in or adjacent to a system that contains a planet you control; resolve invasion on that planet.

PLAGUE RESERVOIR: Once per action, during invasion on a planet that contains your units, you may resolve ground combat on that planet, even if it does not contain another player's ground forces.

SUBVERSIVE: When participating in a combat that would end in a draw, you are treated as the winner instead.

Faction Promissory Note

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Kyro Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 3 infantry from your reinforcements on a planet you control. Then, return this card to the Kyro player.

Faction Technologies

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Green technology Indoctrination Teams

During the agenda phase, after an outcome you voted for is resolved, place 2 infantry from your reinforcements on a planet you control.

Prerequisites: Green technology Green technology

Yellow technology Vector Programs

At the start of the strategy phase, you may place any number of your trade goods on any combination of strategy cards. Then, place 2 trade goods from the supply on 1 strategy card.

Prerequisites: Yellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Strain Dispersal

Synergy: Yellow technology Red technology

When researching a technology, you may discard an action card to ignore 1 of that technology's prerequisites.

Once per action, when you win a combat, for each technology your opponent owns, if you do not own that technology, gain 1 commodity or convert 1 of your commodities to a trade good.

Flagship

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NameCostCombatMoveCapacityAbilities
Auriga87 (x2)13

Sustain Damage

When you commit units to a planet in this system, commit 1 infantry from your reinforcements to that planet.

Mech

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NameCostCombatAbilities
Pustule26

When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.

Sustain Damage

Leaders

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NameUnlockAbility
AgentTox - Plague QueenAt Game Start

After a player loses or draws a ground combat:

You may exhaust this card to allow that player to replenish their commodities; place a number of infantry equal to 1 less than their commodity value on 1 planet you control.

CommanderSilas Deriga - Necrosage

Have 6 infantry and 6 fighters on the game board

When you cast votes:

Remove up to 4 of your infantry from the game board to cast 1 additional vote for each infantry removed.

HeroSpeygh - BlightmasterHave 3 Scored Objectives

BRIKK STRAIN - GALACTIC BLIGHT

At the start of the status phase: You may attach this card to 1 of your strategy cards. Its initiative value is 9.

Non-Kyro Players may only resolve 1 clause of this strategy card’s primary ability.

The Kyro player gains any trade goods placed on this card.

Gallery

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FAQ

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Q: Plague Reservoir scares me; that wording seems to mean I can … start another ground combat right in the middle of a ground combat…? What is happening here.

Could I please have some clarification on the text for Pustule? It states: "When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead."

Does this allow you to repair a damaged mech before it gets destroyed, therefore allowing it to sustain damage once more? Or is the rule intended to say that you can use the ability to either repair damage or prevent it from being destroyed? A: (simplified) combat goes like: produce hits cancel hits produced against your units using units those hits were produced against assign hits to destroy unitsKyro mech gets an "out" because that last step is technically simultaneous (even though this is not at all how things are in practice) and the ability basically skips the unit's individual destruction. Q: Plague Reservoir: Can I start combats on my own planets and empty none controlled ones? Both yes, but remember it is only once per action. Q: If I activate a system that contains another player’s units along with my own, how does this interact with Plague Resovir? Can I resolve combat involving my own units first in order to gain an infantry using Daxcive Animators? A: Yes, ruling by Tactic Blue himself.

Guides

Prophecy of Kings · 0 published

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