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Wiki · Discordant Stars

Glimmer of Mortheus

Starter article. The first save publishes a revision anyone can improve.

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Faction sheet

Glimmer of Mortheus

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Faction symbol

Expansion
Discordant Stars
Starting units
1 Dreadnought 1 Carrier 1 Destroyer 2 Fighters 3 Infantry 1 Space Dock
Starting technologies
Dark Energy Tap (blue) Sarween Tools (yellow)
Starting planets
Biaheo: 3/0 Empero: 0/3 Nebula
Commodities
3
Complexity
High
Faction colors
Pink, Blue, Red
TILeague Rank
—
Glimmer of Mortheus faction sheet
Glimmer of Mortheus faction sheet back

Overview

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Glimmer of Mortheus is a Discordant Stars faction. Signature abilities: FACSIMILE, ILLUSORY PRESENCE.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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FACSIMILE: At the start of a space combat while you are the defender, you may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system.

ILLUSORY PRESENCE: During the agenda phase, after another player casts votes, you may exhaust up to 2 planets you control; that player casts an additional number of votes equal to 1 more than the combined influence values of those planets.

Faction Promissory Note

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Secrets of the Weave

At the start of a space combat while you are the defender: You may spend influence equal to the cost value of 1 of your opponent's ships in the active system to place 1 unit of that type from your reinforcements in that system. Then, return this card to the Mortheus player.

Faction Technologies

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Red technology Fractal Plating

After a unit you control in a system is destroyed, you may exhaust this card to place 1 unit of that type from your reinforcements in the space area of a system adjacent to that system that contains 1 or more of your ships.

Prerequisites: Red technologyRed technology

Yellow technology Fabrication Grid

Each system that contains 1 or more of your ships and no planets gains PRODUCTION 2 as if it were a unit you control.

Prerequisites: Yellow technologyYellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Mirage Craf

Synergy: Yellow technology Red technology

At the start and end of a space combat in which you are the defender, you may swap 1 of your ships in the active system with 1 of your ships in another system that contains 1 of your command tokens; the swapped ships cannot transport units.

Flagship

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NameCostCombatMoveCapacityAbilities
Particle Sieve87 (x2)13

Sustain Damage

After you activate this system, if it does not contain any planets, you may place 1 frontier token in this system.

Mech

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NameCostCombatAbilities
Duuban26

When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.

Sustain Damage

Leaders

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NameUnlockAbility
AgentWalik - Dull GreenAt Game Start

When a player produces 1 or more units in a system:

You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player’s ships.

CommanderKomat - Vibrant Blue

Have ships in 3 systems not adjacent to or including your home system

At the start of a space combat while you are not the active player:

Choose 1 of your non-fighter ships in the active system to gain SUSTAIN DAMAGE until the end of combat.

HeroBayan - Deep MagentaHave 3 Scored Objectives

WEAVELINK REPLICATOR - TWO BY TWO

ACTION: Purge this card to choose 1 ship you control in each system; for each of those units, you may place 1 unit of that type from your reinforcements in the space area of that unit’s system, if able.

Gallery

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FAQ

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Q: Using the Mortheus Flagship ability, can you immediately explore the Frontier Token?

Q: Can you use the Facsimile ability to copy an opponents War Sun if you do not yet have the War Sun upgrade technology?

Q: Can Glimmer Agent be used to go over Fleet Limit during production? Then you place the overflow unit in another system using the agent.

A: Yes. It's because the ship was never in the system using production in the first place.

Guides

Thunder's Edge · 0 published

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