QUANTUM ENTANGLEMENT : You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
SLIPSTREAM: During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.
CREUSS GATE: When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.
| Component Type | Component Name | Description |
|---|---|---|
| Tile | Creuss Gate (tile 17) | A tile placed in the hex where the Creuss home system would be. It contains a delta wormhole. |
| Token | Alpha Wormhole token | A token placed or moved by the Creuss faction technology and faction promissory note. They cause an alpha worm hole to appear in whatever system they are placed in. |
| Token | Beta Wormhole token | A token placed or moved by the Creuss faction technology and faction promissory note. They cause an beta worm hole to appear in whatever system they are placed in. |
| Token | Gamma Wormhole token Prophecy of Kings | A token placed or moved by the Creuss faction technology and faction promissory note. They cause an gamma worm hole to appear in whatever system they are placed in. |
Creuss Iff
At the start of your turn during the action phase:
Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
Then, return this card to the Creuss player.
Wormhole Generator
At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships
Prerequisites:

Wormhole Generator Ω Codex I
ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
Prerequisites:

Dimensional Splicer
At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
Prerequisites: 
(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.
This section has not been written yet.
Particle Synthesis
Synergy:

Each wormhole in a system that contains your ships gains PRODUCTION 1 as if it were a unit you control.
Reduce the combined cost of units you produce in systems that contain wormholes by 1 for each wormhole in that system.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Hil Colish | 8 | 5 | 1 | 3 | Sustain Damage This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Icarus Drive | 2 | 6 | After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system. Sustain Damage |
Note: "this system" refers to the system that contains the mech, NOT the system that was activated.
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Emissary Taivra | At Game Start | After a player activates a system that contains a non-delta wormhole: You may exhaust this card; if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action. When the Jol-Nar fleet emerged from their hidden ambush amongst the planet's rings, they found...nothing. The Cruess convoy had simply vanished. All that remained was a message drone for the Hylar commodore from Taivra, regretting that they would not be able to meet in person. |
| Commander | Sai Seravus | Have units in 3 systems that contain alpha or beta wormholes. | After your ships move: For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system. "When you leave the familiar safety of your universe, you enter our domain. I suggest you do not trespass here lightly." |
| Hero | Riftwalker Meian | Have 3 Scored Objectives | SINGULARITY REACTOR ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus. Then, purge this card. "The Creuss have unsurpassed command of wormhole technology, true—but enough to warp the very bounds of space? Preposterous!" |
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ru:Призраки Креусса
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