THE LADY & THE LORD: During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet. This additional flagship has the abilities and attributes listed on the Lord flagship card. You have 2 Heroes.
RULE OF TWO: During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit’s combat rolls.
Raid Leaders
After you activate a system: Choose 1 non-fighter ship you control; during this action, that unit gains BOMBARDMENT 5(x2) and a capacity value of 2. Return this card to the Ghemina player at the end of this action.
War Song Implants
After you win a space combat, you may ready 1 planet you control.
Prerequisites: 


| Name | Cost | Combat | Move | Capacity | Abilities | Prerequisites |
|---|---|---|---|---|---|---|
Combat Transport I (Carrier) | 3 | 9 | 2 | 4 | None | None |
Combat Transport II (Carrier) | 3 | 9 | 2 | 6 | You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry. | ![]() ![]() |
Raiding Parties
Synergy:

During each round of combat, you may choose 1 of your participating units; roll that unit’s combat roll twice and resolve the result of your choice.
When you announce a retreat, you may exhaust this card to immediately resolve that retreat.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| The Lady | 6 | 7 (x2) | 2 | 3 | Sustain Damage Bombardment 5 (x4) When a structure you do not control in this system is destroyed, gain 1 trade good. |
| The Lord | 6 | 7 (x2) | 2 | 7 | Sustain Damage After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Jotun | 2 | 6 | After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet. Sustain Damage |
| Name | Unlock | Ability | |||
|---|---|---|---|---|---|
| Agent | Skarvald & Torvar - Raid Heralds | At Game Start | When the active player produces 1 or more hits during a round of combat: You may exhaust this card to allow that player to produce 1 additional hit. | ||
| Commander | Jarl Vel & Jarl Jotrun | Have 2 flagships on the game board |
| ||
| Hero (1) | Korela - The Lady | Have 3 Scored Objectives | RAZE ORDER - FEAR AND ASH ACTION: Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships. | ||
| Hero (2) | Kantrus - The Lord | Have 3 Scored Objectives | DESTINY DRIVE - ALLEGED BIRTHRIGHT ACTION: Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player’s units and is adjacent to a system that contains 1 of your flagships; gain control of that planet. Then, ready that planet. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Q: How does the presence of Infantry or Fighters affect the Jotun Mech ability or the RULE OF TWO faction ability?
Q: Do two Jotun Mech<nowiki/>s trigger separately after winning a combat, resulting in two exploration<nowiki/>s of the planet?
A: Yes, if exactly two Jotun Mech<nowiki/>s are left after after winning the combat, both trigger their own exploration. Resulting in two explores of that planet.
How does the breaktrough Raiding Parties interact with a unit having two or more burst icons?
Since these are part of the combat roll, all rolls of a single a combat roll are made twice. Meaning you get to choose the better set of rolls .
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