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Discordant Stars

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Wiki · Discordant Stars

Free Systems Compact

Starter article. The first save publishes a revision anyone can improve.

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Faction sheet

Free Systems Compact

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Faction symbol

Expansion
Discordant Stars
Starting units
1 Carrier 2 Cruisers 2 Fighters 4 Infantry 1 Space Dock 1 PDS
Starting technologies
Psychoarchaeology (green)
Starting planets
Idyn: 1/0 Kroll: 1/1 Cyrra: 0/1
Commodities
4
Complexity
Moderate
Faction colors
Purple, Pink, Green
TILeague Rank
—
Free Systems Compact faction sheet
Free Systems Compact faction sheet back

Overview

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Free Systems Compact is a Discordant Stars faction. Signature abilities: RALLY TO THE CAUSE, DIPLOMATS, FREE PEOPLE.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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RALLY TO THE CAUSE: Once per action, after you produce 1 or more ships in your home system, you may produce up to 2 ships in a system that contains a cultural, hazardous, or industrial planet and does not contain a legendary planet or other players’ units.

DIPLOMATS: Once per action, you may exhaust 1 uncontrolled planet’s planet card that is on the game board to spend its resources or influence.

FREE PEOPLE: During setup, for each non-home planet other than Mecatol Rex on the game board, place that planet’s planet card face up on the game board.

Faction Promissory Note

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Broadcast Teams

When you gain control of a planet during a tactical action: If the active system does not contain another player’s ships, you may produce up to 2 ships in that system. Then, return this card to the Free Systems player.

Faction Technologies

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Green technology Envoy Network

At the start of the agenda phase, you may choose and exhaust 1 cultural, 1 hazardous, and 1 industrial planet.

When you cast 1 or more votes, if you exhaust at least 1 cultural, 1 hazardous, and 1 industrial planet to cast votes, you may cast 4 additional votes.

Prerequisites: Green technology

Yellow technology Covert Strike Teams

At the start of a ground combat, you may roll 1 die for each of up to 2 of your ground forces on that planet.

For each result equal to or greater than that unit's combat value, produce 1 hit; your opponent must assign it to 1 of their units on that planet.

Prerequisites: Yellow technologyYellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Galactic Movement

Synergy: Green technology Yellow technology

After you spend a strategy token, you may place 1 infantry from your reinforcements into coexistence on any cultural, hazardous, or industrial planet that contains the active player's ground forces.

Your infantry tokens on planets you control can be accompanied by your control tokens instead of plastic pieces.

Flagship

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NameCostCombatMoveCapacityAbilities
Vox87 (x2)13

Sustain Damage

When this unit makes a combat roll, it rolls 1 additional die for each planet in this system of any single trait.

Mech

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NameCostCombatAbilities
Liberator26

DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.

Sustain Damage

Leaders

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NameUnlockAbility
AgentCordo Haved - Friendly DiplomatAt Game Start

While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card's ability.

CommanderPresident Cyhn - Crisis Leader

Each non-legendary planet on the game board is controlled

After you gain control of a non-home planet during a tactical action:

If you have 1 or more ships in the active system, you may produce 1 ship in that system.

Hero

Count Otto P’may - Inspiring Rhetorician

Have 3 Scored Objectives

HEART OF REBELLION - FREEDOM OR DEATH

ACTION: Ready a non-home planet other than Mecatol Rex that you control, remove all units on that planet and attach this card to it.

Units cannot be committed to, produced on, or placed on this planet.

Gallery

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FAQ

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Q: Can the agent Cordo Haved be used to resolve the ability of an already exhausted legendary planet ability card?

How does the agent Cordo Haved interact with Styx?

The agent card's text includes a copy of the Styx legendary planet ability, but that text has no practical use unless a player manages to "gain" or "lose" the agent while it has that text on it.

Guides

Base Game · 0 published

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Base GameProphecy of KingsThunder's EdgeDiscordant Stars

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