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Wiki · Thunder's Edge

The Firmament / The Obsidian

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Faction sheet

The Firmament / The Obsidian

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Faction symbol

Expansion
Thunder's Edge
Starting units
The Firmament 1 Carrier 1 Cruiser 1 Destroyer 3 Fighters 3 Infantry 1 Space Dock
Starting technologies
The Firmament Choose one green or yellow technology that has no pre-requisites.
Starting planets
The Firmament Cronos: 2/1 Tallin: 1/2 The Obsidian Cronos Hollow: 3/0 Tallin Hollow: 3/0
Commodities
The Firmament 3 The Obsidian 3
Complexity
The Firmament High The Obsidian High
Faction colors
—
TILeague Rank
28 · 11.8% W/R
The Firmament faction sheet
The Firmament faction sheet back
The Obsidian faction sheet
The Obsidian faction sheet back

Overview

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This scheming faction begins the game with all of their cards on the "The Firmament" side but at a later point in the game those cards are flipped to their "The Obsidian" side.

Contents

  1. Faction Abilities
    1. The Firmament
    2. Components
    3. The Obsidian
    4. Components
  2. Faction Promissory Note
    1. The Firmament
    2. The Obsidian
  3. Faction Technologies
    1. The Firmament
    2. The Obsidian
  4. Faction Specific Units
  5. Breakthrough
    1. The Firmament
    2. The Obsidian
  6. Flagship
    1. The Firmament
    2. The Obsidian
  7. Mech
    1. The Firmament
    2. The Obsidian
  8. Leaders
    1. The Firmament
    2. The Obsidian
  9. Gallery
  10. FAQ
    1. The Obsidian
  11. Guides

Faction Abilities

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The Firmament

PLOTS WITHIN PLOTS: You can score secret objectives already scored by other players, if you fulfill their requirements; This does not count against your secret objective limit or the number you can score in a round. When you score another player's secret objective do not score a victory point. Instead, place a face down plot card into your play area with that player's control token on it.

PUPPETS OF THE BLADE: If you have at least one plot card in your play area, gain the following ability: ACTION: Purge the Firmaments faction sheet, leaders, planet card, and promissory note, then gain all of the faction components for The Obsidian.

Components

Component TypeComponent NameDescription
Plot CardsEnervate

A card with the following text:

You can perform the secondary abilities of the puppeted players strategy cards without spending command tokens. For Leadership, you can perform the primary ability instead.

Plot CardsSiphon

A card with the following text:

When the puppeted player gains commodities, you gain an equal number of trade goods.

Plot CardsSeethe

A card with the following text:

When this card is revealed, destroy all units on a non-home planet controlled by the puppeted player. At the start of the status phase, destroy one of the puppeted players infantry in any system.

Plot CardsAssail

A card with the following text:

Apply +1 to the results of each of your combat and unit ability rolls against the puppeted player.

Plot CardsExtract

A card with the following text:

When this card is revealed, gain one non-faction technology owned by the puppeted player. When the puppeted player gains a non-faction technology, you may spend 4 resources to gain that technology.

The Obsidian

NOCTURNE: This faction cannot be chosen during setup.

THE BLADE'S ORCHESTRA: When this faction comes into play, flip your home system, double sided faction components and all of your in-play plot cards. Then, ready Cronos Hollow and Tallin Hollow if you control them.

MARIONETTES: The player or players whose control tokens are on each plot card are the puppeted players for that plot.

Components

Component TypeComponent NameDescription
Plot CardsEnervate

A card with the following text:

You can perform the secondary abilities of the puppeted players strategy cards without spending command tokens; for "Leadership," you can perform the primary ability instead.

Plot CardsSyphon

A card with the following text:

When the puppeted player gains commodities, you gain an equal number of trade goods.

Plot CardsSeethe

A card with the following text:

When this card is revealed, destroy all units on a non-home planet controlled by the puppeted player. At the start of the status phase, destroy one of the puppeted players infantry in any system.

Plot CardsAsail

A card with the following text:

Apply +1 to the results of each of your combat and unit ability rolls against the puppeted player.

Plot CardsExtract

A card with the following text:

When this card is revealed, gain one non-faction technology owned by the puppeted player. When the puppeted player gains a non-faction technology, you may spend 4 resources to gain that technology.

Faction Promissory Note

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The Firmament

Black Ops

When you receive this card:

If you are not The Firmament, the Firmament player may place 1 facedown plot card in their play area with your control token on it. Then, gain 2 command tokens, gain 2 trade goods, and purge this card.

The Obsidian

Malevolency

At the end of one of your tactical actions: Spend 1 Influence to give this card to 1 of your neighbors; you can use this ability even if you are The Obsidian player. At the end of the status phase, if you are not the Obsidian player, remove 1 command token from your fleet pool and return it to your reinforcements.

Faction Technologies

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The Firmament

Yellow technology Plane Splitter

When you gain this card, put The Fracture into play. Flip this card if the Obsidian faction is in play.

Prerequisites: Yellow technologyYellow technology

Green technology Neural Parasite

At the start of the status phase, you may place 1 infantry from your reinforcements on a planet you control in your home system. Flip this card if the Obsidian faction is in play.

Prerequisites: Green technologyGreen technology

The Obsidian

Yellow technology Plane Splitter

At the start of your strategic actions, you may move an ingress token into a system that contains or is adjacent to your units. This technology cannot be researched.

Green technology Neural Parasite

At the start of your turn, destroy 1 of another player's infantry in or adjacent to a system that contains your infantry. This technology cannot be researched.

Faction Specific Units

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This section has not been written yet.

Breakthrough

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The Firmament

The Sowing

Synergy: Yellow technology Green technology

When you gain this card and at the start of the status phase, you may place up to three of your trade goods on this card.

Flip this card if you become The Obsidian faction.

The Obsidian

The Reaping

Synergy: Yellow technology Green technology

Place one trade good from the supply on this card each time you win a combat against a puppeted player.

At the start of the status phase, gain all trade goods on this card, then gain an equal number of trade goods from the supply.

Flagship

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The Firmament

NameCostCombatMoveCapacityAbilities
Heaven's Eye85 (x2)13

Sustain Damage

If the Active System contains units that belong to a player who has a Control Token on one of your Plots, apply +1 to this ship's move value and repair it at the end of every Combat Round.

The Obsidian

NameCostCombatMoveCapacityAbilities
Heaven's Hollow85 (x3)13Sustain Damage

Mech

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The Firmament

NameCostCombatAbilities
Viper EX-2326

When ground forces are committed to this planet, you may choose for your units to coexist, if they were not already. Flip this card if your faction becomes the Obsidian.

Sustain Damage

The Obsidian

NameCostCombatAbilities
Viper Hollow26

If this unit was coexisting when this card flipped to this side, gain control of its planet; the other player's units are now coexisting.

Sustain Damage

Leaders

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The Firmament

NameUnlockAbility
AgentMyru VosAt Game Start

When a player moves ships:

You may exhaust this card; if you do, SPACE CANNON cannot be used against those ships. If they are not transporting units, they can also move through other players' ships.

Vos's ship passed undetected through the collectives' fleet. The fools. So reliant on their "visions" and "Nefishh" that they failed to see what was directly under their nose.

CommanderCaptain ArozHave one plot card in play.

You may treat planets in systems that contain your ships as if you controlled them for the purpose of scoring secret objectives.

Resolute in the firmament, the Black Flag flies.

HeroSharsissHave 3 Scored Objectives

THE BLADE BECKONS

ACTION: Place 1 of your plot cards in play with any other player's control token on it. Then, you may place any player's control token on 1 of your in-play plot cards; one plot cannot have two of the same player's tokens.

Then, purge this card.

Sharsiss turned the point toward himself and plunged the splinted Obsidian into his own chest. It glittered. Sharsiss smiled.

The Obsidian

NameUnlockAbility
AgentVos HollowAt Game Start

When a player's ship is destroyed during any combat:

You may exhaust this card; If you do, that player's opponent must destroy one of their ships of the same type in the active system.

Vos was gone. Nothing remained. He was not trapped. He was not changed. He was not made lesser. He was simply gone. Only a singular, primal hunger remained. The Dragons hunger, seeking, seeping into every vein and every scar. And it burned.

CommanderAroz HollowHave units in The Fracture

Apply +1 to the result of each of your units' combat rolls in The Fracture.

Shattered, tattered, the broken dream of empire fallen.

HeroSharsiss HollowHave 3 Scored Objectives

THE BLADE REVEALED

ACTION: Ready all of your planets.

Then, purge this card.

"The Dragon strikes, and the stricken seethe. Hollow minds, Hollow means. The splinter seeks to free the whole. Hollow lies, hollow freed."

Gallery

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FAQ

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The Obsidian

Can you place your own Control Tokens on Plot cards?

You cannot.

Can you get more than one persons control tokens on one plot card?

Yes that is possible.

Does scoring another player's Secret Objective count towards the 3 you need to unlock your Hero?

Yes. The PLOTS WITHIN PLOTS faction ability allows you to "score" other players Secret Objectives, you just don't gain points from doing so. The Firmament / The Obsidian

Guides

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