MASTERS OF TRADE: You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.
GUILD SHIPS: You can negotiate transactions with players who are not your neighbor.
ARBITERS: When you are negotiating a transaction, action cards can be exchanged as part of that transaction.
Trade Convoys
ACTION: Place this card face-up in your play area.
While this card is in your play area, you may negotiate transactions with players who are not your neighbor.
If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
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Production Biomes
ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods
Prerequisites:

Quantum Datahub Node
At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
Prerequisites:

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Auto-Factories
Synergy:

When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Wrath of Kenara | 8 | 7 (x2) | 1 | 3 | Sustain Damage After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Pride of Kenara | 2 | 6 | This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | Carth of Golden Sands | At Game Start | During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities. Responsible for all matters concerning the entire Kenara system, Carth is constantly immeshed in a tangled web of trade deals, clan negotiations, and resource allocation pacts. To give her authority over the trading clans, she answers only to the Quieron. |
| Commander | Gila the Silvertongue | Have 10 Trade Goods | When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent. "Elder Qanoj. I have heard the Xxcha's work to restore Archon Tau has run short of resources. Perhaps the Emirates may be of some assistance?" |
| Hero | Harrugh Gefhara | Have 3 Scored Objectives | GALACTIC SECURITIES NET When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card. The former Quieron created a galactic financial network, enriching all who participated in it. Especially the Hacan, who quietly retained control of their creation. |
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Does the Hacan player have to initiate negotiations in order to transact with a player who is not their neighbor?
So long as the active player is involved in the transaction, either player may suggest the opening of negotiations, on either player’s turn. Q: Can Hacan trade action cards after having Political Secret played against them? A: Arbiters is a passive ability and the Emirates of Hacan can trade Action cards regardless of having their Political Secret played against them. Q: What happens if the Emirates of Hacan trade a planet during combat using their mech’s ability? Particularly when combined with Integrated Economy or the Nomad faction technology Temporal Command Suite? A: A planet that has the Hacan Mech can’t be traded in combat. You can’t produce ground forces on a planet with another player’s ground forces. Future errata will clarify this.
Can I use the Nekro Virus’ Agent, Nekro Malleon, or Psychoarchaeology or the Hacan Agent to interrupt another ability since the timing is “during the action phase”?
A: No, any ability that is used “during the action phase” cannot be resolved unless there are no other abilities currently being resolved. ru:Хаканские Эмираты
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