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Base Game

  • Sardakk N'orr
  • The Arborec
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  • The Embers of Muaat
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Prophecy of Kings

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Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
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Wiki · Thunder's Edge

The Council Keleres

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Faction sheet

The Council Keleres

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Faction symbol

Expansion
Thunder's Edge
Starting units
2 Carriers 1 Cruiser 2 Fighters 2 Infantry 1 Space Dock
Starting technologies
Choose 2 non-faction technologies owned by other players.
Starting planets
Dependent on Tribunii faction choice, may be one of three options below: Moll Primus: 4/1 OR Archon Ren: 2/3 Archon Tau: 1/1 OR Valk: 2/0 Avar: 1/1 Ylir: 0/2
Commodities
2
Complexity
Moderate
Faction colors
Purple, blue, yellow
TILeague Rank
15 · 25.0% W/R
The Council Keleres faction sheet
The Council Keleres faction sheet back

Overview

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The Council Keleres is a Thunder's Edge faction. Signature abilities: THE TRIBUNII, COUNCIL PATRONAGE, LAW'S ORDER, COUNCIL PATRONAGE.

Contents

  1. Faction Abilities
    1. Codex III
    2. Thunder's Edge
    3. Components
  2. Faction Promissory Note
  3. Faction Technologies
    1. Codex III
    2. Thunder's Edge
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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Codex III

THE TRIBUNII: During setup, choose an unplayed faction from among the Mentak, the Xxcha and The Argent Flight; take that faction's home system, command tokens and control markers. Additionally, take the Keleres Hero that corresponds to that faction.

COUNCIL PATRONAGE: Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

LAW'S ORDER: You may spend 1 influence at the start of your turn to treat all laws as blank until the end of your turn.

Thunder's Edge

THE TRIBUNII Ω Thunder's Edge: During setup, choose a Keleres hero that corresponds to an unused faction; take that faction's home system, command tokens and control tokens. The unchosen Keleres heroes are not used.

COUNCIL PATRONAGE: Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

LAW'S ORDER Ω Thunder's Edge: You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.

(Ω) refers to an omega version of the ability, released with the Thunder Edge.

Components

Component TypeComponent NameDescription
Planet CardCustodia Vigilia Codex III

The card for a 2/3 legendary planet obtained through the the Council Keleres' I.I.H.Q Modernization faction tech. This card does not have a corresponding planet tile.

Planet CardCustodia Vigilia Thunder's Edge

The card for a 2/2 legendary planet obtained through the the Council Keleres' I.I.H.Q Modernization breakthrough. This card does not have a corresponding planet tile.

Planet Ability CardCustodia Vigilia Codex III

A legendary planet ability card associated with the Custodia Vigilia planet card. Its text reads:

While you control Mecatol Rex, it gains SPACE CANNON 5 and Production 3.

Gain 2 command tokens when another player scores VP using Imperial.

"Pax Magnifica, bellum gloriosum."

Planet Ability CardCustodia Vigilia Thunder's Edge

A legendary planet ability card associated with the Custodia Vigilia planet card. Its text reads:

While you control Mecatol Rex, it gains SPACE CANNON 5 and Production 3.

Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."

"Pax Magnifica, bellum gloriosum."

Faction Promissory Note

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Keleres Rider

After an agenda is revealed:

You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods.

Then, return this card to the Keleres player.

Faction Technologies

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Codex III

Yellow technology I.I.H.Q. Modernization Codex III (Moved to Breakthrough in Thunder's Edge Expansion)

You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.

Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.

Prerequisites: Yellow technology

Yellow technology Agency Supply Network Codex III

Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.

Prerequisites: Yellow technology Yellow technology

Thunder's Edge

Yellow technology Executive Order Thunder's Edge

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you can spend trade goods and resources on this agenda as if they were votes.

Prerequisites: Yellow technology

Yellow technology Agency Supply Network Thunder's Edge

Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.

Prerequisites: Yellow technology Yellow technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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I.I.H.Q. Modernization

Synergy: Yellow technology Green technology

When you gain this card, gain the Custodia Vigilia planet card and its legendary planet ability card.

You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.

Flagship

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NameCostCombatMoveCapacityAbilities
Artemiris Codex III87 (x2)16

Sustain Damage

Other players must spend 2 influence to activate the system that contains this ship.

NameCostCombatMoveCapacityAbilities
Artemiris Thunder's Edge87 (x2)16

Sustain Damage

Other players must spend 2 influence to activate this system.

Mech

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NameCostCombatAbilities
Omniopiares26

Other players must spend 1 influence to commit ground forces to the planet that contains this unit.

Sustain Damage

Leaders

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NameUnlockAbility
AgentXander Alexin Victori IIIAt Game Start

At any time:

You may exhaust this card to allow any player to spend commodities as if they were trade goods

"It's honestly incredible, the way he manages to stretch a couple of aurei. To find money where there is none. The man could fund an army at the same cost you or I might get lunch. Terrifying, really."-Suffi An

CommanderSuffi An

Spend 1 trade good after you play an action card that has a component action

After you perform a component action:

You may perform an additional action.

Suffi looked over the contracts. "So I get paid twice...once each by two different contractors...for doing the same job? What's the catch?"

Hero If Argent Flight Chosen for TribuniiKuuasi Aun Jalatai Codex IIIHave 3 Scored objectives

OVERWING ZETA

At the start of a round of space combat in a system that contains a planet you control:

Place your flagship and up to a total of 2 cruisers and/or destroyers from your reinforcements in the active system.

Then, purge this card.

Valor. Grace. Wisdom.

Hero If Argent Flight Chosen for Tribunii

Kuuasi Aun Jalatai Thunder's Edge

Have 3 Scored objectives

OVERWING ZETA

At the start of a round of space combat in a system that contains a planet you control:

Place your flagship and any combination of up to 2 cruisers or destroyers from your reinforcements in the active system.

Then, purge this card.

Valor. Grace. Wisdom.

Hero If Xxcha Chosen for TribuniiOdlynn Myrr Codex IIIHave 3 Scored Objectives

OPERATION ARCHON

After an agenda is revealed:

You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that votes for another outcome, gain 1 trade good and 1 command token.

Then, purge this card.

Peace. Community. Deterrence.

Hero If Xxcha Chosen for TribuniiOdlynn Myrr Thunder's EdgeHave 3 Scored Objectives

OPERATION ARCHON

After an agenda is revealed:

You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that abstains or votes for another outcome, gain 1 trade good and 1 command token.

Then, purge this card.

Peace. Community. Deterrence.

Hero If Mentak Chosen for TribuniiHarka LeedsHave 3 Scored Objectives

ERWAN'S COVENANT

ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck.

Then, purge this card.

Authority. Strength. Efficacy.

Gallery

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Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

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Q: Can the Keleres Hero ability "Overwing Zeta" be used during a combat in which you are not participating in?

A: No, any non-agent “at the start of a combat” abilities must be played during a combat you are participating in.

Q: What is the duration of the Council Keleres agent, Xander Alexin Victori III?

A: The agent is exhausted at the time the commodities would be spent as trade goods, and only lasts for the duration of that spend.

Q: What is the order of gaining starting technology when Winnu and/or Argent Flight are in a game with Council Keleres? What if there are not two unique starting technologies at the beginning of the game?

A: Keleres selects after all other players have selected their starting technology. Keleres only gets one starting technology if there is only one other starting technology among all other factions at the table.

Q: Does Custodia Vigilia's PRODUCTION count as a unit for sarween tools, etc.?

A: Yes, Custodia Vigilia should include “as if it were a unit”.

Q: Does Custodia Vigilia count as a planet for objectives? Agendas? Do you gain it exhausted like a planet? Can it be terraformed (if yes, can it be explored)? Nano-Forged? Can units be placed on it? Can the Keleres player be eliminated with it in game?

A: This planet is not on the game board, and does not exist in a system. It is gained exhausted. It counts as a planet for objectives and agendas if it meets the specific criteria of those objectives and agendas. Terraform can be placed on it (Nano-Forge cannot since it is a legendary planet), but their attachment tokens are not placed on the game board. It may be explored, however units cannot be placed on it. Keleres cannot be eliminated if they control Custodia Vigilia.

Q: Does Custodia Vigilia give command tokens when a player scores public objectives off Imperial?

A: No, the intent is that the tokens are only gained off of using Imperial’s ability to gain a Victory Point because you control Mecatol Rex.

Q: How does the influence payment for the Council Keleres mech, Omniopiares, stack in multiples? Each a separate payment?

A: Each mech is one instance of spend one influence.

Q: With Agency Supply Network, can you use it on the same unit? Does it trigger Sarween Tools each time? Can you use it on a second dock in a system for a separate use of Sarween? How about off of the Warfare secondary? Does it trigger a single unit's PRODUCTION, or an entire system's?

A: No, the second PRODUCTION instance must be different than one of the units that used the ability to trigger Agency Supply Network. Yes, Sarween Tools would trigger with each instance of PRODUCTION (twice). PRODUCTION is all or nothing during tactical actions, so you couldn’t choose to only use one ability in a system to then use another one in the same system. However, Warfare would allow you to do this, since it specifically says one space dock, Agency Supply Network could be used to use PRODUCTION at a second unit in the same system.

Q: How does the Council Keleres faction ability Law's Order interact with Minister of Peace/more than 2 PDS on a planet law?

A: All agendas are treated as blank for all players for the duration of that Council Keleres player’s turn

Guides

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