SECRET MAPS: At the end of your tactical actions, you may explore 1 planet in the active system that is or contains 1 of your units with PRODUCTION that you did not explore during that tactical action.
FORTUNE SEEKERS: Once per action, after you explore a planet or frontier token, you may gain 1 commodity.
ANCIENT BLUEPRINTS: The first time you gain a cultural, hazardous, industrial, or unknown relic fragment, place the corresponding “Fragment” token on your faction sheet.
| Name | Count | Information |
|---|---|---|
| Cultural Fragment Token | 1 | Received the first time you gain a cultural relic fragment. Remains on your faction sheet afterwards. |
| Industrial Fragment Token | 1 | Received the first time you gain an industrial relic fragment. Remains on your faction sheet afterwards. |
| Hazardous Fragment Token | 1 | Received the first time you gain a hazardous relic fragment. Remains on your faction sheet afterwards. |
| Unknown Fragment Token | 1 | Received the first time you gain an unknown relic fragment. Remains on your faction sheet afterwards. |
Encryption Key
ACTION: Attach this card to a non-home planet you control. This planet has 1 technology specialty of any color.
Broker Network
Each planet you control that has a technology specialty or an attachment gains the PRODUCTION 1 ability as if it were a unit.
Prerequisites: 
Merged Replicators
When 1 or more of your units use PRODUCTION, you may exhaust this card to swap 1 of those unit's PRODUCTION with another on the game board, or apply +2 to the total PRODUCTION value of those units.
Prerequisites: 

This section has not been written yet.
Historian Conclave
Synergy:

ACTION: Exhaust this card to allow all other players to explore 1 planet they control. Then, place up to 1 infantry from your reinforcements into coexistence on 1 of those planets.
When you explore a planet, you may exhaust this card to instead explore the frontier deck in that system.
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Wayfinder | 8 | 9 (x2) | 1 | 3 | Sustain Damage Anti-Fighter Barrage 9 (x2) Space Cannon 9 Bombardment 9 Apply +1 to the results of this ship’s combat and ability rolls for each Fragment token on your faction sheet. |
| Name | Cost | Combat | Abilities |
|---|---|---|---|
| Auctioneer | 2 | 6 | DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control. Sustain Damage |
| Name | Unlock | Ability | |
|---|---|---|---|
| Agent | C.O.O. Mgur - Deft Tradesperson | At Game Start | ACTION: Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead. |
| Commander | C.M.O. Ranc - Marketing Guru | Have 3 Fragment tokens on your faction sheet | Your commodity value is increased by 1. |
| Hero | C.E.O. Ken Tucc - Visionary Explorer | Have 3 Scored Objectives | PRIMORDIAL DATA CORE - GRAND REVEAL ACTION: Purge this card to explore each planet you control, in any order. |
Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.
Does the Encryption Key promissory note allow the planet to be spent for all technology specialties at the same time? For example, can it provide all three prerequisites for Cruiser 2 at once?
No, Encryption Key confers exactly 1 technology specialty of any color; this acts as a wildcard technology speciality.
The agent still confuses me, what's the whole deal with the commodity gain...exactly?
You gain commodities until your commodity value stops you from gaining commodities, then the rest of the ability kicks in to say, "if you would get more, swap them to trade goods."
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