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Wiki

Base Game

  • Sardakk N'orr
  • The Arborec
  • The Barony of Letnev
  • The Clan of Saar
  • The Embers of Muaat
  • The Emirates of Hacan
  • The Federation of Sol
  • The Ghosts of Creuss
  • The L1Z1X Mindnet
  • The Mentak Coalition
  • The Naalu Collective
  • The Nekro Virus
  • The Universities of Jol-Nar
  • The Winnu
  • The Xxcha Kingdom
  • The Yin Brotherhood
  • The Yssaril Tribes

Prophecy of Kings

  • The Argent Flight
  • The Empyrean
  • The Mahact Gene-Sorcerers
  • The Naaz-Rokha Alliance
  • The Nomad
  • The Titans of Ul
  • The Vuil'Raith Cabal

Thunder's Edge

  • Crimson Rebellion
  • Deepwrought Scholarate
  • Last Bastion
  • Ral Nel Consortium
  • The Council Keleres
  • The Firmament / The Obsidian

Discordant Stars

  • Augurs of Ilyxum
  • Bentor Conglomerate
  • Berserkers of Kjalengard
  • Celdauri Trade Confederation
  • Cheiran Hordes
  • Dih-Mohn Flotilla
  • Edyn Mandate
  • Florzen Profiteers
  • Free Systems Compact
  • Ghemina Raiders
  • Ghoti Wayfarers
  • Gledge Union
  • Glimmer of Mortheus
  • Kollecc Society
  • Kortali Tribunal
  • Kyro Sodality
  • L'tokk Khrask
  • Lanefir Remnants
  • Li-Zho Dynasty
  • Mirveda Protectorate
  • Monks of Kolume
  • Myko-Mentori
  • Nivyn Star Kings
  • Nokar Sellships
  • Olradin League
  • Roh'Dhna Mechatronics
  • Savages of Cymiae
  • Shipwrights of Axis
  • Tnelis Syndicate
  • Vaden Banking Clans
  • Vaylerian Scourge
  • Veldyr Sovereignty
  • Zealots of Rhodun
  • Zelian Purifier

Wiki · Base Game

The Barony of Letnev

Starter article. The first save publishes a revision anyone can improve.

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Faction sheet

The Barony of Letnev

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Faction symbol

Expansion
Base Game
Starting units
1 Dreadnought 1 Carrier 1 Destroyer 1 Fighter 3 Infantry 1 Space Dock
Starting technologies
Antimass Deflectors (blue) Plasma Scoring (red)
Starting planets
Arc Prime: 4/0 Wren Terra: 2/1
Commodities
2
Complexity
Low
Faction colors
Red, black
TILeague Rank
30 · 8.6% W/R
The Barony of Letnev faction sheet
The Barony of Letnev faction sheet back

Overview

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The Barony of Letnev is a Base Game faction. Signature abilities: MUNITIONS RESERVES.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ
  11. Guides

Faction Abilities

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MUNITIONS RESERVES: At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.

ARMADA: The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

Faction Promissory Note

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War Funding

At the start of a round of space combat:

The Letnev player loses 2 trade goods.

During this combat round, re-roll any number of your dice.

Then, return this card to the Letnev player.

War Funding Ω Codex I

After you and your opponent roll dice during space combat:

You may reroll all of your opponent's dice.

You may reroll any number of your dice.

Then, return this card to the Letnev player.

(Ω) refers to an updated version of the promissory note, released with the Codex, found here

Faction Technologies

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Yellow technology L4 Disruptors

During an invasion, units cannot use SPACE CANNON against your units.

Prerequisites: Yellow technology

Red technology Non-Euclidean Shielding

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Prerequisites: Red technology Red technology

Faction Specific Units

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This section has not been written yet.

Breakthrough

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Gravleash Maneuvers

Synergy: Blue technology Red technology

Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat.

During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.

Flagship

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NameCostCombatMoveCapacityAbilities
Arc Secundus85 (x2)13

Sustain Damage

Bombardment 5 (x3)

Other players' units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.

Mech

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NameCostCombatAbilities
Dunlain Reaper26

DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.

Sustain Damage

Leaders

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NameUnlockAbility
AgentViscount UnlennAt Game Start

At the start of a Space Combat round:

You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

"The Alliance carrier has struck her colors," the master gunner reported. "Shall we switch fire to their destroyers?" Unlenn smiled cruelly and leaned over his warship's command pulpit. "No. Bring all guns to bear on that carrier. I want it dead."

CommanderRear Admiral Farran

Have 5 non-fighter ships in 1 system

After 1 of your units uses SUSTAIN DAMAGE:

You may gain 1 Trade Good.

"The sight of a fleet of our warships, line abreast and guns out, states our demands more clearly than a thousand diplomats."

HeroDarktalon TreillaHave 3 Scored Objectives

DARK MATTER AFFINITY

ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round.

At the end of that game round, purge this card.

"The void is not simply nothingness. The Empyrean have known this for millennia. Is it any wonder that the greatest Letnev minds have discovered this too?"

Gallery

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FAQ

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Q: Can War Funding Omega be used on Anti-Fighter Barrage rolls? How about Munitions Reserves?

A: No, War Funding Omega, War Funding, Munitions Reserves and Crown of Thalnos, are specific to combat rolls.

Q: Does the Barony of Letnev agent, Viscount Unlenn, allow an extra dice to be rolled during Anti-Fighter Barrage?

A: No, the Barony agent only has an effect on combat rolls.

Guides

Prophecy of Kings · 0 published

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Base GameProphecy of KingsThunder's EdgeDiscordant Stars

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