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Wiki · Prophecy of Kings

The Empyrean

Last edited by QuannDweller · 3 Nov 2026 · View history

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Faction sheet

The Empyrean

Faction symbol

Expansion
Prophecy of Kings
Starting units
2 Carriers 1 Destroyer 2 Fighters 4 Infantry 1 Space Dock
Starting technologies
Dark Energy Tap (blue)
Starting planets
The Dark: 3/4
Commodities
4
Complexity
Low
Faction colors
Purple, Pink, Red
TILeague Rank
6 · 30.0% W/R
The Empyrean faction sheet
The Empyrean faction sheet back

Overview

The Empyrean is a Prophecy of Kings faction. Signature abilities: VOIDBORN, AETHERPASSAGE, DARK WHISPERS.

Contents

  1. Faction Abilities
  2. Faction Promissory Note
  3. Faction Technologies
  4. Faction Specific Units
  5. Breakthrough
  6. Flagship
  7. Mech
  8. Leaders
  9. Gallery
  10. FAQ

Faction Abilities

VOIDBORN: Nebulae do not affect your ships' movement.

AETHERPASSAGE: After a player activates a system, you may allow that player to move their ships through systems that contain your ships.

DARK WHISPERS: During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.

Faction Promissory Note

Dark Pact

ACTION<em>: </em>Place this card face up in your play area.

When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good.

If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.

Blood Pact

ACTION: Place this card face up in your play area.

When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.

If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.

Faction Technologies

Blue technology Aetherstream

After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.

Prerequisites: Blue technology Blue technology

Green technology Voidwatch

After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.

Prerequisites: Green technology

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Faction Specific Units

This section has not been written yet.

Breakthrough

Void Tether

Synergy: Green technology Blue technology

When you activate a system that contains or is adjacent to a unit or planet you control, you may place or move 1 of your void tether tokens onto a border that system shares with another system; other players do not treat those systems as adjacent to each other unless you allow it.

Flagship

NameCostCombatMoveCapacityAbilities
Dynamo85 (x2)13

Sustain Damage

After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.

Mech

NameCostCombatAbilities
Watcher26

You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.

Sustain Damage

Leaders

NameUnlockAbility
AgentAcamarAt Game Start

After a player moves ships into a system that does not contain any planets:

You may exhaust this card; that player gains 1 command token.

Acamar, the observer, greatest of the void-captains of the Empyrean. The lightless depths of space hold no terrors for them, for they have traveled from the raging black heart of the galaxy to its furthest edges, where even the starts grow cool and dim.

CommanderXuange

Be neighbors with all other players

After another player moves ships into a system that contains 1 of your command tokens:

You may return that token to your reinforcements.

Xuange, the recorder, speaker to those who are not Empyrean. They learn all there is to know from other races, while revealing nothing in return.

HeroConservator ProcyonHave 3 Scored Objectives

MULTIVERSE SHIFT

ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships.

Then, purge this card.

Procyon, the seeker, eldest of the Empyrean. They have mastered the mysteries of dark energy, and thus, they know all possible realities.

Gallery

Add faction-sheet and component images here. In the source editor, an image looks like <img src="https://…" alt="Faction sheet">.

FAQ

Q: When a player gives you their commodities and triggers Dark Pact, do you gain all the trade goods simultaneously or the Dark Pact TG separately? (For the purposes of Pillage)

A: It is a single gain of commodities and 1 TG simultaneously.

: Can the Empyrean flagship be used to repair the same ship, multiple times in the same combat round? Can it spend a 4 influence planet to use the ability twice?

A: The Dynamo’s ability can be used multiple times in the same combat round by spending 2 influence, individually, each time. However, the same unit could not use its Sustain Damage ability multiple times during the same timing window. ru:Возвышенные